glTF-Transform
model-viewer
glTF-Transform | model-viewer | |
---|---|---|
3 | 1 | |
1,237 | 354 | |
- | 2.3% | |
9.5 | 8.4 | |
7 days ago | 2 days ago | |
TypeScript | TypeScript | |
MIT License | MIT License |
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glTF-Transform
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Will the same texture used in many gltfs be duplicated in memory?
and https://gltf-transform.donmccurdy.com/
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Memory limit for meshes
Is there any optimization being done on the model (KTX compression for the textures, DRACO compression on the mesh data, etc)? 210 MB is indeed a lot and I'm not sure there's any good way to be able to use that while keeping the scene renderable. You might want to look into glTF-Transform if you haven't already.
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Decreasing .glb file size
You can give https://github.com/donmccurdy/glTF-Transform a go.
model-viewer
What are some alternatives?
meshoptimizer - Mesh optimization library that makes meshes smaller and faster to render
BabylonJS - Babylon.js is a powerful, beautiful, simple, and open game and rendering engine packed into a friendly JavaScript framework.
cgltf - :diamond_shape_with_a_dot_inside: Single-file glTF 2.0 loader and writer written in C99
Godot - Godot Engine – Multi-platform 2D and 3D game engine
model-browser - model-browser is a command line tool available on npm, for browsing local 3D models via a web browser. It currently only supports GLB files.
harp.gl - 3D web map rendering engine written in TypeScript using three.js
gltf-vscode - This is an extension for Visual Studio Code to add support for editing glTF files.
engine - Fast and lightweight JavaScript game engine built on WebGL and glTF
3d-model-convert-to-gltf - Convert 3d model (STL/IGES/STEP/OBJ/FBX) to gltf and compression
redcube - JS renderer based on GLTF to WebGPU or WebGL backends.
OpenPSG - Benchmarking Panoptic Scene Graph Generation (PSG), ECCV'22
pcui - UI component library for the web