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Is there any optimization being done on the model (KTX compression for the textures, DRACO compression on the mesh data, etc)? 210 MB is indeed a lot and I'm not sure there's any good way to be able to use that while keeping the scene renderable. You might want to look into glTF-Transform if you haven't already.
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Thanks for your answer. The babylon code is wrapped on a React app, and I'm serving with `yarn start` using the dev server of https://github.com/facebook/create-react-app scaffolding. I also did an optimized build with `CI=true yarn run build` and served with `serve -p $(PORT) -s build` and the same thing happened.
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