Memory limit for meshes

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  • glTF-Transform

    glTF 2.0 SDK for JavaScript and TypeScript, on Web and Node.js.

    Is there any optimization being done on the model (KTX compression for the textures, DRACO compression on the mesh data, etc)? 210 MB is indeed a lot and I'm not sure there's any good way to be able to use that while keeping the scene renderable. You might want to look into glTF-Transform if you haven't already.

  • create-react-app

    Set up a modern web app by running one command.

    Thanks for your answer. The babylon code is wrapped on a React app, and I'm serving with `yarn start` using the dev server of https://github.com/facebook/create-react-app scaffolding. I also did an optimized build with `CI=true yarn run build` and served with `serve -p $(PORT) -s build` and the same thing happened.

  • SurveyJS

    Open-Source JSON Form Builder to Create Dynamic Forms Right in Your App. With SurveyJS form UI libraries, you can build and style forms in a fully-integrated drag & drop form builder, render them in your JS app, and store form submission data in any backend, inc. PHP, ASP.NET Core, and Node.js.

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