glTF-Transform
IKEA3DAssemblyDataset
glTF-Transform | IKEA3DAssemblyDataset | |
---|---|---|
3 | 1 | |
1,237 | 96 | |
- | - | |
9.5 | 0.0 | |
7 days ago | over 2 years ago | |
TypeScript | ||
MIT License | GNU General Public License v3.0 or later |
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glTF-Transform
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Will the same texture used in many gltfs be duplicated in memory?
and https://gltf-transform.donmccurdy.com/
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Memory limit for meshes
Is there any optimization being done on the model (KTX compression for the textures, DRACO compression on the mesh data, etc)? 210 MB is indeed a lot and I'm not sure there's any good way to be able to use that while keeping the scene renderable. You might want to look into glTF-Transform if you haven't already.
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Decreasing .glb file size
You can give https://github.com/donmccurdy/glTF-Transform a go.
IKEA3DAssemblyDataset
What are some alternatives?
meshoptimizer - Mesh optimization library that makes meshes smaller and faster to render
glTF-Shell-Extensions - Microsoft Windows shell extensions that pack .gltf to .glb and unpack .glb to .gltf
cgltf - :diamond_shape_with_a_dot_inside: Single-file glTF 2.0 loader and writer written in C99
3d-model-convert-to-gltf - Convert 3d model (STL/IGES/STEP/OBJ/FBX) to gltf and compression
model-viewer - 3D model viewer supporting glTF 2.0 and PLY (3d Gaussian Splats)
UEViewer - Viewer and exporter for Unreal Engine 1-4 assets (UE Viewer).
model-browser - model-browser is a command line tool available on npm, for browsing local 3D models via a web browser. It currently only supports GLB files.
model-viewer - Easily display interactive 3D models on the web and in AR!
gltf-vscode - This is an extension for Visual Studio Code to add support for editing glTF files.
F3D - Fast and minimalist 3D viewer.