gl-sprite-batch VS cute_headers

Compare gl-sprite-batch vs cute_headers and see what are their differences.

cute_headers

Collection of cross-platform one-file C/C++ libraries with no dependencies, primarily used for games (by RandyGaul)
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gl-sprite-batch cute_headers
1 5
37 4,105
- -
10.0 7.0
over 8 years ago 2 months ago
JavaScript C
MIT License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

gl-sprite-batch

Posts with mentions or reviews of gl-sprite-batch. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-05-14.

cute_headers

Posts with mentions or reviews of cute_headers. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-05-14.
  • How many colors are too many colors for Windows Terminal?
    5 projects | news.ycombinator.com | 14 May 2022
    - https://github.com/RandyGaul/cute_headers/blob/master/cute_s...

    It's a simple and relatively straightforward approach that a sufficiently bright programmer would come up in their own while looking at the design constraints though, so overall I find it a bit meaningless to find the ultimate person for the "original idea".

  • How does a Game Engine work? An Overview
    5 projects | news.ycombinator.com | 6 Nov 2021
    The verdict for indie developers (not using Unity/Unreal) seems: just bite the bullet and buy FMOD (or Wwise or any of the popular proprietary audio engies).

    I was actually searching for a good open-source audio library to use, and found out that my options aren't that good. SoLoud is a pain in the ass to install and integrate into an existing codebase, and OpenAL doesn't have any good implementations available (either proprietary or LGPL). I'm now just using a simple single-header audio library in cute_headers (https://github.com/RandyGaul/cute_headers/blob/master/cute_s...), but will probably switch to MiniAudio once the high-level API is finished (https://github.com/mackron/miniaudio/issues/196)

  • [C/C++]How do "header only" source files work?
    1 project | /r/learnprogramming | 27 Aug 2021
    Currently I'm looking at a "header only" cute_tiled.h library that includes this instruction:
  • [C++] A Free Open Source Colliders Library - Line, Circle, Box and Point
    6 projects | /r/gamedev | 22 Jun 2021
    Thanks for the pure collision library share! As far as collision goes, decided to look up other libraries! 3D alternatives https://github.com/flexible-collision-library/fcl Alternatives to yours https://github.com/RandyGaul/cute_headers
  • Looking for code only game engine
    11 projects | /r/gameenginedevs | 29 Mar 2021
    single header libraries (https://github.com/nothings/stb , https://github.com/RandyGaul/cute_headers , etc) can do some of the heavy lifting. I use stb for OGG and PNG decoding, also true type support, and maybe a few other things.

What are some alternatives?

When comparing gl-sprite-batch and cute_headers you can also consider the following projects:

sixel-tmux - sixel-tmux is a fork of tmux, with just one goal: having the most reliable support of graphics

Craft - A simple Minecraft clone written in C using modern OpenGL (shaders).

gainput - Cross-platform C++ input library supporting gamepads, keyboard, mouse, touch

FCL - Flexible Collision Library

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

SDLPoP - An open-source port of Prince of Persia, based on the disassembly of the DOS version.

freetype-gl - OpenGL text using one vertex buffer, one texture and FreeType

cstore_fdw - Columnar storage extension for Postgres built as a foreign data wrapper. Check out https://github.com/citusdata/citus for a modernized columnar storage implementation built as a table access method.

gid - Help project managers and project owners with easy-to-understand views of github issue dependencies.

The-Forge - The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2

miniaudio - Audio playback and capture library written in C, in a single source file.

colliders