cute_headers
The-Forge
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cute_headers | The-Forge | |
---|---|---|
5 | 34 | |
4,084 | 4,408 | |
- | 2.3% | |
7.0 | 6.9 | |
about 2 months ago | 13 days ago | |
C | C++ | |
- | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
cute_headers
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How many colors are too many colors for Windows Terminal?
- https://github.com/RandyGaul/cute_headers/blob/master/cute_s...
It's a simple and relatively straightforward approach that a sufficiently bright programmer would come up in their own while looking at the design constraints though, so overall I find it a bit meaningless to find the ultimate person for the "original idea".
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How does a Game Engine work? An Overview
The verdict for indie developers (not using Unity/Unreal) seems: just bite the bullet and buy FMOD (or Wwise or any of the popular proprietary audio engies).
I was actually searching for a good open-source audio library to use, and found out that my options aren't that good. SoLoud is a pain in the ass to install and integrate into an existing codebase, and OpenAL doesn't have any good implementations available (either proprietary or LGPL). I'm now just using a simple single-header audio library in cute_headers (https://github.com/RandyGaul/cute_headers/blob/master/cute_s...), but will probably switch to MiniAudio once the high-level API is finished (https://github.com/mackron/miniaudio/issues/196)
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[C++] A Free Open Source Colliders Library - Line, Circle, Box and Point
Thanks for the pure collision library share! As far as collision goes, decided to look up other libraries! 3D alternatives https://github.com/flexible-collision-library/fcl Alternatives to yours https://github.com/RandyGaul/cute_headers
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Looking for code only game engine
single header libraries (https://github.com/nothings/stb , https://github.com/RandyGaul/cute_headers , etc) can do some of the heavy lifting. I use stb for OGG and PNG decoding, also true type support, and maybe a few other things.
The-Forge
- WebKit Switching to Skia for 2D Graphics Rendering
- Not only Unity...
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Ask HN: Released games built on FOSS engines?
Oh, I forgot a few major ones:
https://github.com/ConfettiFX/The-Forge was used in No Man's Sky, Hades and Starfield.
https://github.com/jrouwe/JoltPhysics is the physics engine in Horizon Forbidden West.
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Amnesia TDD HPL2 refactor
This is a toy project that I've been working on for the past few months. Essentially, I've rewritten all the rendering code for the engine using BGFX. This means that all the fixed function OpenGL 1.2 code has been removed from the engine. BGFX supports OpenGL 3.3 and DirectX11, but there are still some rendering artifacts with DirectX11, so the engine still uses OpenGL when running on Windows. I've been considering switching to The Forge (https://github.com/ConfettiFX/The-Forge) if I want to have more control over the rendering pipeline. However, this is a complex topic with significant implications for the codebase. I've already done the hard work of eliminating clumsy abstractions in the engine and simplifying the render pipeline, so it's just a matter of deciding what direction I want to take.
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Looking for a C++ 2D/3D rendering engine/api.
The-Forge might fit:
- SoLoud - Game Audio Engine ที่ใช้งานง่าย (มาก) และ opensource สำหรับ C++
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API of Graphics APIs
We’re using The Forge (https://github.com/ConfettiFX/The-Forge) for this.
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Is there a list of resources which help to abstract over OpenGL and Vulkan, as their as their GLSL dialects? (DirectX and HLSL are also welcomed)
Check out TheForge
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SDL vs Unreal
Or if you prefer something similar to SDL but little bit high level with support for console and enterprise. There is the forge. https://github.com/ConfettiFX/The-Forge
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If you DON'T use UE/Unity what is your workflow
How about The Forge as base?
What are some alternatives?
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
DiligentEngine - A modern cross-platform low-level graphics library and rendering framework
filament - Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
Veldrid - A low-level, portable graphics library for .NET.
VulkanSceneGraph - Vulkan & C++17 based Scene Graph Project
ImGui.NET - An ImGui wrapper for .NET.
vulkan-guide - Introductory guide to vulkan.
FlaxEngine - Flax Engine – multi-platform 3D game engine
ShaderGlass - Overlay for running GPU shaders on top of Windows desktop
vulkan_best_practice_for_mobile_developers - Vulkan best practice for mobile developers
ozz-animation - Open source c++ skeletal animation library and toolset
olcPixelGameEngine - The official distribution of olcPixelGameEngine, a tool used in javidx9's YouTube videos and projects