giui
osu-framework
giui | osu-framework | |
---|---|---|
2 | 7 | |
3 | 1,585 | |
- | 1.1% | |
4.1 | 9.9 | |
3 months ago | 7 days ago | |
Rust | C# | |
Apache License 2.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
giui
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Announcing Masonry 0.1, and my vision for Rust UI
I have a GUI library that split the Widgets into multiple parts: it have Behaviour, Layout and Graphic.
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Minimal GUI library for C
This project is Rust and not C but that's not important for the purposes of this discussion - https://github.com/Rodrigodd/giui. There you can find your average "I'm going to build a minimal GUI library" project. They found that things like text shaping and layout was pretty involved, but basic support is available. Things like handling systems with multiple screens isn't implemented. With it you can write programs that "mostly work, most of the time."
osu-framework
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Announcing Masonry 0.1, and my vision for Rust UI
Related to your vision, you should definitely take a look at osu!framework. It's an open-source C# game engine, focused on 2D rendering and UIs. You can see the biggest example of it being used is, of course, osu! itself (osu!lazer, next iteration of osu!). It is so good that it has become my standard in terms of visual design and UI features.
- How exactly does osu! sync the game to the audio?
- Ask HN: Examples of Top C# Code?
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Frui: a developer-friendly framework for building user interfaces in Rust
An API I particularly like for this is how osu!framework does it.
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I am thinking of going to Linux with Windows 11 on the way
Almost unrelated, but for game development (in C#), you might wanna look into the osu!framework, if at least just out of curiosity. It is a free and open-source game engine developed by peppy, the developer of osu!. You would also be able to develop on Linux (where programming tools really shine if you ask me) using VSCode and have neat things like visual tests and other stuff I haven't looked into.
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Is there a way to use touchpad with osu!lazer?
it seems that despite using SDL, if you have "raw input" checked, it still uses the osuTK mouse input handler (https://github.com/ppy/osu-framework/blob/b97c26a684dc8ded5a349d24f8664a4f4b8c42a4/osu.Framework/Platform/DesktopGameHost.cs#L133, that's good)
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Please recommend a Cross-Platform Game Library
My Favourite Graphics Engine at the moment is defnitly osu.Framework, you can find it here: https://github.com/ppy/osu-framework It can compile to .NET 5 and .NET 5 is cross platform now and the osu-framework makes smooth looking UIs with fancy transitions really really easy, it has some Audio Stuff in there aswell if you are looking to do something like that
What are some alternatives?
slint - Slint is a declarative GUI toolkit to build native user interfaces for Rust, C++, or JavaScript apps.
osu - rhythm is just a *click* away!
iced - A cross-platform GUI library for Rust, inspired by Elm
o3de - Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
rustdesk - An open-source remote desktop, and alternative to TeamViewer.
MonoGame - One framework for creating powerful cross-platform games.
iced - A cross-platform GUI library for Rust, inspired by Elm [Moved to: https://github.com/iced-rs/iced]
BEPUphysics - Pure C# 3D real time physics simulation library, now with a higher version number.
GammaRay - GammaRay is a tool to poke around in a Qt-application and also to manipulate the application to some extent.
FNA - FNA - Accuracy-focused XNA4 reimplementation for open platforms
egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
Wave Engine - This repository contains all the official samples of Evergine.