ggrs VS godot-ggrs-wrapper

Compare ggrs vs godot-ggrs-wrapper and see what are their differences.

ggrs

GGRS is a reimagination of GGPO, enabling P2P rollback networking in Rust. Rollback to the future! (by gschup)

godot-ggrs-wrapper

A Rust GDNative project to provide GGRS to the Godot Engine (by marcello505)
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ggrs godot-ggrs-wrapper
2 1
483 21
- -
7.4 0.0
12 days ago about 2 years ago
Rust Rust
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

ggrs

Posts with mentions or reviews of ggrs. We have used some of these posts to build our list of alternatives and similar projects.

godot-ggrs-wrapper

Posts with mentions or reviews of godot-ggrs-wrapper. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-01-18.
  • bevy_backroll v0.3.0 is now available.
    2 projects | /r/rust | 18 Jan 2022
    ggrs is another Rust rollback netcode library, akin to bevy_backroll. There's a GDNative wrapper for it: https://github.com/marcello505/godot-ggrs-wrapper

What are some alternatives?

When comparing ggrs and godot-ggrs-wrapper you can also consider the following projects:

Backroll - Unity C# Port of GGPO built atop Hourai Networking

godot-voip - godot-voip is a Godot Engine addon which makes it very easy to setup a real-time voice-chat system in your Godot game. This addon also includes a demo project.

com.fightcade.Fightcade-ARCHIVE - ARCHIVED - go to flathub/com.fightcade.Fightcade

gdextension - Rust bindings for Godot 4 [Moved to: https://github.com/godot-rust/gdext]

extreme_bevy - A low-latency multiplayer action game, showcasing how to implement p2p connections and rollback networking in a web browser.

Amethyst - Data-oriented and data-driven game engine written in Rust

bevy - A refreshingly simple data-driven game engine built in Rust

laminar - A simple semi-reliable UDP protocol for multiplayer games