ggrs VS extreme_bevy

Compare ggrs vs extreme_bevy and see what are their differences.

ggrs

GGRS is a reimagination of GGPO, enabling P2P rollback networking in Rust. Rollback to the future! (by gschup)

extreme_bevy

A low-latency multiplayer action game, showcasing how to implement p2p connections and rollback networking in a web browser. (by johanhelsing)
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ggrs extreme_bevy
2 1
483 100
- -
7.4 7.6
12 days ago about 2 months ago
Rust Rust
GNU General Public License v3.0 or later Creative Commons Zero v1.0 Universal
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

ggrs

Posts with mentions or reviews of ggrs. We have used some of these posts to build our list of alternatives and similar projects.

extreme_bevy

Posts with mentions or reviews of extreme_bevy. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing ggrs and extreme_bevy you can also consider the following projects:

Backroll - Unity C# Port of GGPO built atop Hourai Networking

bevy-rust-wasm-experiments - 🦀 A small video game developed in Rust with Bevy framework targeting both desktop and WebAssembly (browser)

com.fightcade.Fightcade-ARCHIVE - ARCHIVED - go to flathub/com.fightcade.Fightcade

matchbox - Painless peer-to-peer WebRTC networking for rust wasm (and native!)

bevy - A refreshingly simple data-driven game engine built in Rust

minesweeper

laminar - A simple semi-reliable UDP protocol for multiplayer games