gg
gltf
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gg | gltf | |
---|---|---|
14 | 10 | |
4,272 | 233 | |
- | - | |
0.0 | 5.0 | |
5 months ago | 10 days ago | |
Go | Go | |
MIT License | BSD 2-clause "Simplified" License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
gg
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I wrote a tool in Go to write Sequence Diagrams in Go
The author explicitly says:
> You don't need to download any dependencies such as plantUML or Graphviz, which is what most of the tools out there require and what was also my motivation to start this project. go-uml is using a 2D graphics engine written 100% in Go https://github.com/fogleman/gg
So no, this is not a solution for these requirements.
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Golang library similar to Python's pillow
I really like the [fogleman/gg](https://github.com/fogleman/gg) package for image manipulation, it is pure Go and has many functions to draw and manipulate images.
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Creating Dynamic Shipping Labels
you can try something like: https://github.com/fogleman/gg to create such images from templates
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Imagor - fast, Docker-ready image processing server written in Go and libvips, with Thumbor URL syntax
I've always used the GG library for my image processing needs, and I've heard of libvips somewhere before (likely from the Node.js world) but didn't know it had a Go port/wrapper. :) I'll definitely check that out as well
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Rotate Text on Image
what library are you using? I recommend this one.
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Trying out some new generative techniques with Go.
Mainly, the standard library and my favorite gg.
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Processing equivalent in GoLang
Have you been hit by https://github.com/fogleman/gg/issues/85 when writing your book?
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Ebiten now supports Nintendo Switch™!
It does relatively little, and that's the point! It works really well when you combine it with other packages; I find it plays very well with fogleman/gg, but your objectives may differ. The dev is very responsive and helpful (even if I don't understand their tweets).
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Putting Text on an Image with Golang
That piece of code makes all the magic. With the help of Fogleman library manipulating images in Go is a breeze. Let's check what this is doing:
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Looking for help on how to do image manipulation for Discord bots in GO
The base image package doesn't have text rendering functions. It would probably be easier to use a higher level library like https://github.com/fogleman/gg
gltf
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how to augmented reality
This is a very ugly and confusing site which claims to be an overview of the format. I balked after trying in vain to parse it for two minutes. So off to the wiki.
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Rustracer-0.2.0: skinning animation with compute shader and major bug fixes
Rustracer: a PBR glTF 2.0 renderer based on Vulkan ray-tracing, written in Rust.
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Ask HN: Simple 3D animation file format?
I've found glTF ( https://www.khronos.org/gltf/ ) to be quite simple. The entire format is encompassed in something like a dozen entity types. Nice visual overview here:
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Welcome to 3D Model Import in After Effects!
Do yourself a favor and learn about making glFT files. That's the format they're using internally. One file, with everything self contained plus more advanced shader features than OBJ.
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Does this make sense to anytime?
Looks like a GLTF file. https://www.khronos.org/gltf/
- Looking for help loading ASSIMP scenes with skinned meshes and animated bones correctly
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I want to develop an app for multiple headsets
There are no standard 3d formats at the moment that you can use and view in VR with the same ease as you could a png/jpeg on a desktop, VR is still very much based around full apps with their own proprietary formats. But glTF/glb at least can be imported with reasonable ease into many different places, e.g. both the WMR and Oculus home environments have importer for them.
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I made a Opensource Procedural Terrain Modelling/Texturing tool with realistic erosion, sea, etc. (My first proper opensource project)
- Exporting as .obj might be a bit of a poor/outdated choice, please check gltf
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With Godot 4.0 reaching its more final form and working towards alpha, we are lacking in something very important: We need more high quality 3D demo content, specifically demo 3D PBR environments...
hmm. never heard of GLTF. A quick look on their site shows max/maya/houdini/blender/C4D so thats good. It seems to be roylty free. Is it open source? Is that something I should be looking for?
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Requesting r/glTF no posts in over a year and only mod is unresponsive
Thank you for the response. The subreddit /glTF is basically dead because no one can post without moderator approval and the moderator has been inactive for the past 3 years. Can you please let me know what the "other reasons" are why you will not approve my request? I work for The Khronos Group who created and maintains glTF. Please see www.khronos.org/gltf for more information. Thank you for your reconsideration.
What are some alternatives?
canvas - Cairo in Go: vector to raster, SVG, PDF, EPS, WASM, OpenGL, Gio, etc.
Primitive Pictures - Reproducing images with geometric primitives.
img - A selection of image manipulation tools
TerraForge3D - Cross Platform Professional Procedural Terrain Generation & Texturing Tool
go-opencv - Go bindings for OpenCV / 2.x API in gocv / 1.x API in opencv
Angular 2 Image Gallery - Image Gallery built with Angular 17+, node.js and GraphicsMagick
go-cairo - Go binding for the cairo graphics library
gowitness - 🔍 gowitness - a golang, web screenshot utility using Chrome Headless
go-nude - Nudity detection with Go.
imagick - Go binding to ImageMagick's MagickWand C API
pigo - Fast face detection, pupil/eyes localization and facial landmark points detection library in pure Go.
pt - A path tracer written in Go.