geckos.io
Socket.io
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geckos.io | Socket.io | |
---|---|---|
5 | 826 | |
1,289 | 60,129 | |
2.1% | 0.5% | |
7.0 | 7.8 | |
5 months ago | 17 days ago | |
TypeScript | TypeScript | |
BSD 3-clause "New" or "Revised" License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
geckos.io
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How to properly scale an IO game?
First, I would try exchange Socket.io over Geckos - https://github.com/geckosio/geckos.io.
- I need a new framework for my game.
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Show HN: Hathora – Multiplayer Game Development Made Easy
I agree the scope is massive. I think a lot of people struggle with figuring out how to even get started with multiplayer dev, and I hope Hathora can be a useful tool for them.
Thanks for linking matchbox - I've been looking into https://github.com/geckosio/geckos.io as a way to integrate WebRTC into Hathora
- I spent the past year building a multiplayer web game in Typescript/Node
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Show HN: PSX Party – Online Multiplayer Playstation 1 Emulator Using WebRTC
https://github.com/pion/datachannel looks great! Thank you for sharing your project with the open source community.
I just starred it, it does seem like it'd alleviate a some of the pain. Another similar (more end to end) project I had come across is: geckos.io. This previous HN thread[1] discusses some of the (at least perceived) difficulty with using WebRTC as a "WebSockets but UDP" solution.
I'm not sure I follow the concern about congestion control. UDP doesn't have it either, presumably since if you're building an application that requires such latency sensitivity, you don't mind rolling your own congestion control algorithm that makes most sense given your application's specific needs, right? Pretty much all FPS games do this, as far as I understand.
[0] https://github.com/geckosio/geckos.io
Socket.io
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Building a GitHub activity feed with Node.js and Socket.io
The first is the script tag in the head of our HTML document that loads the Socket.IO client library. This script tag includes the Socket.IO client library that will communicate with our socket.io server from the code above.
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Mastering Microservices: A Hands-On Tutorial with Node.js, RabbitMQ, Nginx, and Docker
Before diving into this tutorial, if you find microservices mysterious, check out my previous article for a detailed explanation. In this hands-on tutorial, we'll build a real-time chat server using Node.js, Socket.io, RabbitMQ, and Docker. Get ready for a practical journey into the world of microservices! Let's begin.
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Node.js Roadmap: Mastering the Essentials
Socket.io Docs
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WebSockets Unlocked: Mastering the Art of Real-Time Communication
Now we will be implementing socket logic using socket.io for building websockets. This library provides an abstraction layer on top of WebSockets, simplifying the process of creating real-time applications. For better maintainability, it is recommended to create a separate file for socket calls. To do this, navigate to the src folder, create a folder named services, and inside it, create a file named socket.ts under the services folder.
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Socket io not working on deployed version
Hi I made a chat app using socket.io it worked fine locally but when i deployed the app on render.com socket is not working properly i have to refresh the page to see new messages please help...
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Hi guys, just wanted to share that I tried to create a better omegle alternative. Open to any feedback!
Nextjs + socket.io.. Planning to use webrtc for video calls later
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Onde estou errando? ( Dias sem progresso )
Implementação em Node usando Socket.io
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Does the MERN app with socket.io work correctly in the Google app engine?
I am using socket.io for real-time notification service. Previously my frontend part was deployed in Netlify and here the notification was not working properly as Netlify follows serverless architecture.
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Is it possible to run discord bots on Dreamhost?
yes. Im running on DreamCompute currently. Discord.js and socket.io within same app. A dedicated server works too, but pricier.
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I've been working on this project for at least a decade...
No, not a library. More like, the frontend and backend just happen to need the same version to be compatible (socket.io is a good example, moment.js was the most basic I could think of).
What are some alternatives?
React-Discord-Clone - Discord Clone using React, Node, Express, Socket-IO and Mysql
Primus - :zap: Primus, the creator god of the transformers & an abstraction layer for real-time to prevent module lock-in.
ggpo - Good Game, Peace Out Rollback Network SDK
SocketCluster - Highly scalable realtime pub/sub and RPC framework
webtransport - WebTransport is a web API for flexible data transport
Centrifugo - Scalable real-time messaging server in a language-agnostic way. Self-hosted alternative to Pubnub, Pusher, Ably. Set up once and forever.
SkyOffice - Immersive virtual office built with Phaser, React, Redux, PeerJS, and Colyseus.
peerjs - Simple peer-to-peer with WebRTC.
datagram - In-progress version of draft-ietf-quic-datagram
Introducing .NET Multi-platform App UI (MAUI) - .NET MAUI is the .NET Multi-platform App UI, a framework for building native device applications spanning mobile, tablet, and desktop.
joystick-mapper - A Rust library to map joystick input to keyboard, mouse and custom actions
Mercure - 🪽 An open, easy, fast, reliable and battery-efficient solution for real-time communications