How to properly scale an IO game?

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    Realtime application framework (Node.JS server) is likely the bottleneck, if node.js is the only option switch to websockets (ws) or better uWebsockets.js pub/sub with redis pub/sub for scaling


    🦎 Real-time client/server communication over UDP using WebRTC and Node.js

    First, I would try exchange over Geckos -

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  • pubsub-benchmark

    Simplified stock exchange as pubsub benchmark

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