How to properly scale an IO game?

This page summarizes the projects mentioned and recommended in the original post on /r/node

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  • Socket.io

    Realtime application framework (Node.JS server)

    socket.io is likely the bottleneck, if node.js is the only option switch to websockets (ws) or better uWebsockets.js pub/sub with redis pub/sub for scaling

  • geckos.io

    🦎 Real-time client/server communication over UDP using WebRTC and Node.js http://geckos.io

    First, I would try exchange Socket.io over Geckos - https://github.com/geckosio/geckos.io.

  • Appwrite

    Appwrite - The open-source backend cloud platform. Add Auth, Databases, Functions, and Storage to your product and build any application at any scale while using your preferred coding languages and tools.

  • pubsub-benchmark

    Simplified stock exchange as pubsub benchmark

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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