gbsenpai
GB Studio Extended Nominal Player Adaptation/Interface (by asiekierka)
butano
Modern C++ high level GBA engine (by GValiente)
gbsenpai | butano | |
---|---|---|
6 | 9 | |
91 | 1,020 | |
- | - | |
2.6 | 9.4 | |
almost 3 years ago | 8 days ago | |
C | C++ | |
MIT License | zlib License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
gbsenpai
Posts with mentions or reviews of gbsenpai.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-03-04.
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Latest addiction: Game Boy Wordyl. Perfect pick up & play title!
Oddly, it would have been easier to port if it had been written in GBStudio 2.x, since there is GBSenpai which allows GBStudio projects to be easily ported to the GBA. https://github.com/asiekierka/gbsenpai
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How difficult is it to make a game for a gameboy advance
• libtonc - a low-level C library providing direct access to the hardware • Butano - a high-level modern C++ engine • gbaplusplus - a low-level modern C++ library • gba-modern - a batteries-included modern C++ project template • BPCore - an engine that uses Lua scripting, similar to PICO-8 • gbsenpai - can be used to port GB Studio (v2.0 only) games to GBA • agb * - a crate for Rust users • libseven * - a new replacement for libtonc • ugba * - a C library that can also target PC • Natu * - a toolkit using the Nim language
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GBA Studio
there's a tool to make gbstudio games run natively on gba, with widescreen and everything. though, it requires you use gbstudio 2 beta 5. https://github.com/asiekierka/gbsenpai
- gbsenpai project by asiekierka to port the GB Studio player to additional platforms with potential enhancements — Game Boy Advance support added
butano
Posts with mentions or reviews of butano.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-11-15.
- Can you make a gba game in c++?
- I'm somewhat new to retro game dev and kinda need help
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How difficult is it to make a game for a gameboy advance
• libtonc - a low-level C library providing direct access to the hardware • Butano - a high-level modern C++ engine • gbaplusplus - a low-level modern C++ library • gba-modern - a batteries-included modern C++ project template • BPCore - an engine that uses Lua scripting, similar to PICO-8 • gbsenpai - can be used to port GB Studio (v2.0 only) games to GBA • agb * - a crate for Rust users • libseven * - a new replacement for libtonc • ugba * - a C library that can also target PC • Natu * - a toolkit using the Nim language
- Easyest/Best retro console to code for
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what systems have easy libraries?
If you can deal with modern C++, I'm working on an engine that allows to create (and destroy) sprites, backgrounds and even raster effects on a GBA with a single line of code: https://github.com/GValiente/butano
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AMA: Ahoy! I'm the dev behind Tremblay Island, a new homebrew release for the Gameboy Advance. I've done just about everything for the project, so I (hope) I'm prepped to answer just about any GBA homebrew question you might have. Feel free to ask me anything! Thank you!
The language I use is C++ thanks to the Butano library. However, many other devs have used languages like C, ARM assembly, or even Rust or Lisp.
- I want to make a 3d gba game using a gba game engine called butano. Does anyone know of tutorials or examples on how to do this?
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Varooom 3D
The full source code and the creative commons assets of this game will be included with Butano.
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Writing a game for the gba
Quick search found this, https://github.com/GValiente/butano , perhaps it could be of use to learn or use :)
What are some alternatives?
When comparing gbsenpai and butano you can also consider the following projects:
gb-wordyl - A word game for the Nintendo Game Boy / Color, Analogue Pocket, Mega Duck
gba-modern - An attempt to create a Game Boy Advance game using Modern C++
modern-cpp-tutorial - 📚 Modern C++ Tutorial: C++11/14/17/20 On the Fly | https://changkun.de/modern-cpp/
BPCore-Engine - Lua game framework for Gameboy Advance
entt - Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
libugba - Low level library to develop GBA games that can also be built for PC.
agb - Library for writing Game Boy Advance games in Rust
ygba - Yet another Game Boy Advance emulator
libtonc-template - GBA example C project using libtonc
RigelEngine - A modern re-implementation of the classic DOS game Duke Nukem II