gbsenpai
GB Studio Extended Nominal Player Adaptation/Interface (by asiekierka)
libugba
Low level library to develop GBA games that can also be built for PC. (by AntonioND)
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
gbsenpai
Posts with mentions or reviews of gbsenpai.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-03-04.
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Latest addiction: Game Boy Wordyl. Perfect pick up & play title!
Oddly, it would have been easier to port if it had been written in GBStudio 2.x, since there is GBSenpai which allows GBStudio projects to be easily ported to the GBA. https://github.com/asiekierka/gbsenpai
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How difficult is it to make a game for a gameboy advance
• libtonc - a low-level C library providing direct access to the hardware • Butano - a high-level modern C++ engine • gbaplusplus - a low-level modern C++ library • gba-modern - a batteries-included modern C++ project template • BPCore - an engine that uses Lua scripting, similar to PICO-8 • gbsenpai - can be used to port GB Studio (v2.0 only) games to GBA • agb * - a crate for Rust users • libseven * - a new replacement for libtonc • ugba * - a C library that can also target PC • Natu * - a toolkit using the Nim language
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GBA Studio
there's a tool to make gbstudio games run natively on gba, with widescreen and everything. though, it requires you use gbstudio 2 beta 5. https://github.com/asiekierka/gbsenpai
- gbsenpai project by asiekierka to port the GB Studio player to additional platforms with potential enhancements — Game Boy Advance support added
libugba
Posts with mentions or reviews of libugba.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-11-15.
-
How difficult is it to make a game for a gameboy advance
• libtonc - a low-level C library providing direct access to the hardware • Butano - a high-level modern C++ engine • gbaplusplus - a low-level modern C++ library • gba-modern - a batteries-included modern C++ project template • BPCore - an engine that uses Lua scripting, similar to PICO-8 • gbsenpai - can be used to port GB Studio (v2.0 only) games to GBA • agb * - a crate for Rust users • libseven * - a new replacement for libtonc • ugba * - a C library that can also target PC • Natu * - a toolkit using the Nim language
What are some alternatives?
When comparing gbsenpai and libugba you can also consider the following projects:
gb-wordyl - A word game for the Nintendo Game Boy / Color, Analogue Pocket, Mega Duck
gba-modern - An attempt to create a Game Boy Advance game using Modern C++
butano - Modern C++ high level GBA engine
BPCore-Engine - Lua game framework for Gameboy Advance
awesome-gbadev - A curated list of Game Boy Advance development resources
agb - Library for writing Game Boy Advance games in Rust
libtonc-template - GBA example C project using libtonc
gba-plusplus - C++ library for writing Game Boy Advance apps and games
libseven - Moved to sdk-seven | From-scratch library for GBA homebrew development