gba-link-connection VS gba-remote-play

Compare gba-link-connection vs gba-remote-play and see what are their differences.

gba-link-connection

🔗 A set of Game Boy Advance (GBA) C++ libraries to interact with the Serial Port. Its main purpose is providing multiplayer support to homebrew games. (by afska)
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gba-link-connection gba-remote-play
2 13
170 414
- -
9.4 3.2
12 days ago 14 days ago
C++ C
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

gba-link-connection

Posts with mentions or reviews of gba-link-connection. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-05-05.
  • r/LinkCable Lounge
    1 project | /r/LinkCable | 29 May 2023
    here's hoping this subreddit will be friendly to homebrew link cable games, too! With https://github.com/rodri042/gba-link-connection, implementing link cable support in homebrew GBA games is very doable these days.
  • Apotris v2 is out now! You can now battle your friends via Link Cable!
    2 projects | /r/Gameboy | 5 May 2022
    I used this which saved me the trouble of dealing with the hardware! You can only send 2 bytes per frame, which was a lot more restricting than expected. The biggest challenge was making the little preview that shows you your opponent's board

gba-remote-play

Posts with mentions or reviews of gba-remote-play. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-03-23.