gb-test-roms VS gb-ctr

Compare gb-test-roms vs gb-ctr and see what are their differences.

gb-test-roms

Collection of Game Boy test roms. (by retrio)

gb-ctr

Game Boy: Complete Technical Reference (by Gekkio)
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gb-test-roms gb-ctr
17 6
429 308
4.0% -
0.0 6.8
almost 9 years ago 12 days ago
Assembly Typst
- Creative Commons Attribution Share Alike 4.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

gb-test-roms

Posts with mentions or reviews of gb-test-roms. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-08.

gb-ctr

Posts with mentions or reviews of gb-ctr. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-12.
  • Documentation for cycle accurate Game Boy CPU
    5 projects | /r/EmuDev | 12 Jun 2023
    Gekkio's GB-CTR is a good reference of the SM83 (Gameboy CPU) with access pattern withM cycle accuracy. The GB-research repo by the same author also contains a lot of information.
  • Need help with CPU swap of Game Boy Pocket
    1 project | /r/consolerepair | 2 Apr 2023
    In case you're interested in the precise pinout, see Appendix D in gb-ctr: https://github.com/Gekkio/gb-ctr
  • Game Boy PPU Pixel Pipeine
    6 projects | /r/EmuDev | 3 Feb 2023
    Does anyone know of good documentation beyond: - Pan Docs - The Cycle-Accurate Game Boy Docs - Complete Technical Reference - Nitty Gritty Gameboy Cycle Timing
  • Best documentation for the details?
    8 projects | /r/EmuDev | 15 Jan 2023
    The thing about the Game Boy (or most consoles, really, but especially the Game Boy since it uses a custom CPU) is that we don't know all the details. People have had to reverse engineer it to figure stuff out. /u/gekkio is one of the people doing that work, and his technical reference and test suite are the (ongoing) results of that.
  • Need some guidance about how to start
    2 projects | /r/EmuDev | 14 Dec 2022
    This is a great resource: the complete technical reference.

What are some alternatives?

When comparing gb-test-roms and gb-ctr you can also consider the following projects:

mooneye-gb - A Game Boy research project and emulator written in Rust

MagenBoy - GameBoy and GameBoy Color emulator written in Rust

jitboy - A Game Boy emulator with dynamic recompilation (JIT)

pandocs - The single, most comprehensive Game Boy technical reference.

Ryujinx - Experimental Nintendo Switch Emulator written in C#

blarggs-test-roms - Blarggs Reproducible Gameboy Test Roms

dmg-acid2 - 😀 The Acid2 test, now for the original Game Boy! 😀

mooneye-test-suite - Mooneye Test Suite is a suite of Game Boy test ROMs

decaf-emu - Researching Wii U emulation.

gb-research - Game Boy hardware research

gba-tests - A collection of Game Boy Advance tests.

pandocs - The infamous Pan Docs historical document: the single, most comprehensive Game Boy technical reference.