gate
miniquad
gate | miniquad | |
---|---|---|
3 | 12 | |
312 | 1,406 | |
- | - | |
0.0 | 7.7 | |
about 1 year ago | 3 days ago | |
Rust | Rust | |
Apache License 2.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
gate
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Adventures of Pascal Penguin
Adventures of Pascal Penguin is a game made using https://github.com/SergiusIW/gate
"Gate is a game development library tailored to 2D pixel-art games, written in Rust."
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Is there a way to use piston with wasm?
Gate framework and Howler.js were used to make the game "Adventures of Pascal Penguin" which is playable here.
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status of wasm32 support in existing game frameworks/engines
I am not sure if it is still an active project, but a cool WASM game made in rust that is playable in the browser is ‘The Adventures of Pascal Penguin’. And in the about page it is mentioned that the game uses gate and Howler.js.
miniquad
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OpenGL crates: gl vs glow vs glium
You also have Miniquad which is a very cool minimal graphics project. It has almost zero dependencies (only system ones), and compiles under 2 seconds to give you a window with OpenGL on all platforms including mobile very easily. It has a wrapper graphics API but it doesn't try to be modeled after OpenGL at all (after all it might support Metal in the future), so it's gonna be quite different doing your project in it, but it's still the same kind of low level graphics.
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Please suggest high quality render library
Theirs also https://github.com/asny/three-d or https://github.com/not-fl3/miniquad. Or lower level ones like WGPU or GLOW.
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Is there a way to use piston with wasm?
In that same rust game jam the second most used engine was macroquad, which was used by 3 games, two of which are playable in the browser. Macroquad is a cross-platform game library inspired by raylib. Macroquad is built on top of miniquad. I think macroquad is a bit more approachable than bevy since macroquad doesn't impose an ECS and tries to be minimal with its features so they are available in all of the platforms it targets.
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Rust alternative for PyGame ?
(miniquad is a lower level lib https://github.com/not-fl3/miniquad - both miniquad and good-web-game is built on top of it)
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Tetris Livecoding stream #3: Rendering with SDL2
Nice! Would love to see the same thing done with miniquad though.
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Show HN: Life Simulation Written in Rust
Looks like it won't work out of the box, unfortunately, since {macro,mini}quad doesn't support a custom X11 parent window :-(
But I've opened an issue upstream to track functionality in the renderer that would allow this[1].
[1]: https://github.com/not-fl3/miniquad/issues/250
- Question about rust graphics libraries
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Rust, For GameDev
Single command deploy for both WASM and Android build instructions
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Minimal graphics crate for Rust
Hi, I am using macroquad. There is an issue with `window_reizable` property. In my archlinux, this property doesn't work when set to `false`. Then I saw here that it is used only for windows. If I am correct, could you let me know the reason for this? Thanks
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Modern and lightweight 2d graphics engine
If you want to write your own shaders: miniquad.
What are some alternatives?
trojan-go - Go实现的Trojan代理,支持多路复用/路由功能/CDN中转/Shadowsocks混淆插件,多平台,无依赖。A Trojan proxy written in Go. An unidentifiable mechanism that helps you bypass GFW. https://p4gefau1t.github.io/trojan-go/
macroquad - Cross-platform game engine in Rust.
packwiz - A command line tool for editing and distributing Minecraft modpacks, using a git-friendly TOML format. Supports CurseForge and Modrinth mods with automated updates!
rust-sfml - SFML bindings for Rust
maas - An easy way to manage dockerized minecraft servers.
raylib - A simple and easy-to-use library to enjoy videogames programming
go-mcproto - Minecraft Protocol implementation in Go
pixels - A tiny hardware-accelerated pixel frame buffer. 🦀
bevy_webgl2_app_template
vulkano-examples - Examples of using vulkano
emerald - A 2D rust game engine focused on portability.
ggez - Rust library to create a Good Game Easily