gaseous-giganticus
miceforest
gaseous-giganticus | miceforest | |
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18 | 6 | |
109 | 313 | |
- | - | |
5.3 | 4.5 | |
5 months ago | 7 days ago | |
C | Python | |
GNU General Public License v3.0 only | MIT License |
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gaseous-giganticus
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Simulating Fluids, Fire, and Smoke in Real-Time
I think the curl noise paper is from 2007: https://www.cs.ubc.ca/~rbridson/docs/bridson-siggraph2007-cu...
I've used the basic idea from that paper to make a surprisingly decent program to create gas-giant planet textures: https://github.com/smcameron/gaseous-giganticus
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Friday Post: What is something you made or solved in C that you are proud off?
Gaseous-giganticus - procedurally generates gas giant planet textures for space games, etc.
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How can I generate realistic planetary cloud cover?
This is what gaseous-giganticus uses. Combined with some other techniques, it can help with making some clouds for earthlike planets, but not in real time. Mentioned here previously. The process I use for making earthlike planets with clouds for Space Nerds in Space is described here.
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Procedural Gas Giant
Here's my own gas giant thingy, which produces (what I imagine to be) decent results, but is quite slow.
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How do i use/compile gaseous giganticus?
Hi. I'm the author of gaseous-giganticus. You do not need to apply the patch, as it was incorporated into the source already a long time ago: https://github.com/smcameron/gaseous-giganticus/commit/b3ca95f2f3975d6ca97029dae166e2daf068b3f0
- Ask HN: What is the most impactful thing you've ever built?
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Aside from hobby and practice, what are some genuinely useful personal apps?
I needed some gas giant textures for planets in my space game so I made this thing, which also ended up getting used by other people for their Kerbal Space Program mods.
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Empyrion -- Galactic Survival - #3 by pavloocheretianyi01 on DeviantArt
Is that gaseous-giganticus output that I spy?
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Best (preferably free) procedural planet texture generators
I've made a couple. For gas giants, gaseous-giganticus. For earthlike, or rocky planets, there's a program called "earthlike.c" in the space-nerds-in-space repo. Other than allowing you to supply an input image to use more or less as a color palette, they don't allow much in terms of customization, though there are quite a few knobs you can turn.
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What is your best project using C?
Most innovative thing, or what I'm most astonished I actually successfully pulled off against all odds, is probably gaseous-giganticus, which is a program that uses curl noise for procedural fluid flow(pdf) on the surface of a sphere to create cubemap textures for procedurally generated gas giant planets.
miceforest
- Ask HN: What is the most impactful thing you've ever built?
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Cold Showers
Wow, very interesting, thanks for this. Daily batch predictions is all we do. I’m the maintainer of miceforest[1], do you think this would integrate well into the package at a brief glance? I’m always looking for ways to make this package faster.
[1] https://github.com/AnotherSamWilson/miceforest
- Miceforest: Fast, Memory Efficient, Multiple Imputation by Chained Equations
- Show HN: Multiple Imputation with Lightgbm
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Multiple Imputation with lightgbm
I am the maintainer of miceforest. I've just released a major update that a lot of you might find useful.
- R markdown README.rmd Equivalent in Python?
What are some alternatives?
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Noise-Extras - Noise & procedural generation code pieces that I didn't feel needed whole repos all to themselves.
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inaturalist - The Rails app behind iNaturalist.org