gaseous-giganticus
Principia
gaseous-giganticus | Principia | |
---|---|---|
18 | 38 | |
109 | 731 | |
- | 1.2% | |
5.3 | 9.9 | |
5 months ago | 10 days ago | |
C | C++ | |
GNU General Public License v3.0 only | MIT License |
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Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
gaseous-giganticus
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Simulating Fluids, Fire, and Smoke in Real-Time
I think the curl noise paper is from 2007: https://www.cs.ubc.ca/~rbridson/docs/bridson-siggraph2007-cu...
I've used the basic idea from that paper to make a surprisingly decent program to create gas-giant planet textures: https://github.com/smcameron/gaseous-giganticus
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Friday Post: What is something you made or solved in C that you are proud off?
Gaseous-giganticus - procedurally generates gas giant planet textures for space games, etc.
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How can I generate realistic planetary cloud cover?
This is what gaseous-giganticus uses. Combined with some other techniques, it can help with making some clouds for earthlike planets, but not in real time. Mentioned here previously. The process I use for making earthlike planets with clouds for Space Nerds in Space is described here.
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Procedural Gas Giant
Here's my own gas giant thingy, which produces (what I imagine to be) decent results, but is quite slow.
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How do i use/compile gaseous giganticus?
Hi. I'm the author of gaseous-giganticus. You do not need to apply the patch, as it was incorporated into the source already a long time ago: https://github.com/smcameron/gaseous-giganticus/commit/b3ca95f2f3975d6ca97029dae166e2daf068b3f0
- Ask HN: What is the most impactful thing you've ever built?
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Aside from hobby and practice, what are some genuinely useful personal apps?
I needed some gas giant textures for planets in my space game so I made this thing, which also ended up getting used by other people for their Kerbal Space Program mods.
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Empyrion -- Galactic Survival - #3 by pavloocheretianyi01 on DeviantArt
Is that gaseous-giganticus output that I spy?
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Best (preferably free) procedural planet texture generators
I've made a couple. For gas giants, gaseous-giganticus. For earthlike, or rocky planets, there's a program called "earthlike.c" in the space-nerds-in-space repo. Other than allowing you to supply an input image to use more or less as a color palette, they don't allow much in terms of customization, though there are quite a few knobs you can turn.
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What is your best project using C?
Most innovative thing, or what I'm most astonished I actually successfully pulled off against all odds, is probably gaseous-giganticus, which is a program that uses curl noise for procedural fluid flow(pdf) on the surface of a sphere to create cubemap textures for procedurally generated gas giant planets.
Principia
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A rudimentary simulation of the three-body problem
Principia is extremely impressive, they document all their math here: https://github.com/mockingbirdnest/Principia/tree/master/doc...
One interesting detail is that the source code makes extensive use of non-ASCII identifiers, for mathematical symbols and for the names of mathematicians. One of the two primary contributors is also an active contributor to Unicode
- Mods to add after RP-1 express install?
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Communication coming out today
KSP2 is still patched conics. Also here's a free n-body mod made by modders, https://github.com/mockingbirdnest/Principia
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One week before the release of Kerbal Space Program 2, some kerbonauts are beginning to have doubts
Principia - 𝑛-Body and Extended Body Gravitation for Kerbal Space Program
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Eli5, Why are planets orbits elliptical and not circular?
But one should just be aware that KSP simplifies by only tracking the strongest source of gravity. This turns all orbits into actual ellipses. But there is a mod called Principia that replaces it with the proper thing, thus allowing for very chaotic (but cool) flight paths using less thrust.
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Is there a mod in KSP that replaces the Maneuver node tool and makes you do real orbital mechanics?
Principia has n-body
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Just a friendly PSA that kerbal space program is free on the epic game store this week. Build rockets and figure out how to get to space!
Install Principia and Real Solar System, then try again :P
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Solar system simulation Newtonian gravitation
Theres a mod that changes that to N-body simulation, it's called Principia
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How do I install principia
I'd suggest looking at their readme: https://github.com/mockingbirdnest/Principia
- Will we be able to utilize Lagrange points in KSP2?
What are some alternatives?
ebsynth - Fast Example-based Image Synthesis and Style Transfer
Kerbalism - Hundreds of Kerbals were killed in the making of this mod.
SPH-Fluid-Simulation - A multi-threaded particle-based solver, Smoothed-Particle Hydrodynamics, for the Navier-Stokes equation
AA2Unlimited - Modding framework for Artificial Academy 2
texture - Procedural texture generation package.
SolarSystem - A solar system simulator with Verlet, using OpenGL for displaying.
Noise-Extras - Noise & procedural generation code pieces that I didn't feel needed whole repos all to themselves.
CKAN-meta - Metadata files for the CKAN for KSP
chip-walo - CHIP-8 Emulator using C and SDL2.
OfCourseIStillLoveYou - Watch all your Hullcam cameras at the same time from everywhere!
lsblk - List information about block devices in the FreeBSD system.
Modular-Launch-Pads