gapp-template
zemeroth
gapp-template | zemeroth | |
---|---|---|
1 | 7 | |
- | 1,383 | |
- | - | |
- | 3.2 | |
- | about 2 months ago | |
Rust | ||
- | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
gapp-template
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Decision paralysis: ggez or macroquad
I created and maintain some template I always when I start new projects. It uses a simplified event loop in an external crate, but you might just copy it into your own project and modify it if it's not flexible enough.
zemeroth
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Decision paralysis: ggez or macroquad
i've used both in zemeroth: i migrated it from ggez to macroquad mostly because ggez at that time didn't support android and web targets. but i'd say that the main difference is tech stacks they're using: while ggez extensively reuses the existing rust gamedev ecosystem (winit, wgpu, rodio, etc), mq was written mostly on top of minimalist or its own specialized libraries (see miniquad).
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Why are there no simple graphics framworks?
nope, /u/not-fl3 is the author. i'm just using it in my zemeroth.
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What's everyone working on this week (41/2021)?
Trying to get back to the development of my turn-based game Zemeroth: going to finish the first iteration of settings screen for configuring widgets' size and screen offset, and get back to writing devlogs for the v0.7 release.
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How do I cross compile a game made in macroquad targeting MacOS from ubuntu 20.04?
Depends on CI system you prefer. Here's Zemeroth's Github Actions release config for example: https://github.com/ozkriff/zemeroth/blob/master/.github/workflows/release.yml
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Publish Rust game in Macroquad on Android's Google Play
Tutorial is based on a public test of zemeroth game.
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Know of any projects using WASM
zemeroth: a 2D game with desktop versions, but also a wasm online version
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RustGameDev Podcast #4: Fedor Logachev (SHAR, miniquad, macroquad)
Oh, I was really waiting for this episode as my Zemeroth game shares a lot of history with mini~ and macroquad. Here're some of my thoughts.
What are some alternatives?
femtovg - Antialiased 2D vector drawing library written in Rust
citybound - A work-in-progress, open-source, multi-player city simulation game.
rust-genetic-algorithm - A genetic algorithm for bechmark problems, written to learn Rust.
Popsicle - Multiple USB File Flasher
woodpecker - Drill is an HTTP load testing application written in Rust
rust-quake - Quake map renderer in Rust
OSX-KVM - Run macOS on QEMU/KVM. With OpenCore + Monterey + Ventura + Sonoma support now! Only commercial (paid) support is available now to avoid spammy issues. No Mac system is required.
macroquad - Cross-platform game engine in Rust.
hematite - A simple Minecraft written in Rust with the Piston game engine
yoroi-frontend - Yoroi Wallet - Cardano ADA Wallet - Your gateway to the financial world (extension frontend)
notan - Cross-platform multimedia layer
diwata