gow
Slint
gow | Slint | |
---|---|---|
7 | 60 | |
330 | 3,094 | |
3.6% | - | |
7.2 | 9.9 | |
13 days ago | about 2 years ago | |
Shell | Rust, C++, JavaScript | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
gow
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I forked SteamOS for my living room PC
I spent some (too much) time trying to get pretty much the same thing running using GOW [1]. Was quite a bit harder than I thought, requiring a hdmi dummy plug to get the xserver config right etc.
1: https://github.com/games-on-whales/gow
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Is there a self-hosted retro gaming service that does all these things?
This appears to be the official repo. https://github.com/games-on-whales/gow as shared by the developer here https://www.reddit.com/r/docker/comments/o4tz1c/gaming_on_a_server_running_retroarch_on_docker/?utm_source=share&utm_medium=ios_app&utm_name=ioscss&utm_content=2&utm_term=1
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EmulationStation Docker Server
Games on Whales is probably what you're looking for.
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do you want Nvidia GeForce EXPERIENCES on Linux?
Native flavor Sunshine: https://sunshinestream.github.io/ Docker flavor Games-on-Whales: https://github.com/games-on-whales/gow For the client if you don't use a shield device you can use Moonlight. And their discord has channels for the 3rd party hosts. https://moonlight-stream.org
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I'm giving out microgrants to open source projects for the third year in a row! Brag about your projects here so I can see them, big or small!
I'm working on Games on Whales the goal is to make it easier to use docker containers in order to run videogames or GUI apps on a remote host.
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Retro Gaming Server
I'm working on a side project if you are interested, we are trying to run everything in Docker at gow! So far we got pretty good results on Nvidia, even running games in Steam from a headless host.
- TL;DR Is there a Plex/ Nextcloud server for retro games on (or outside of) Linux?
Slint
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Slint VS slint - a user suggested alternative
2 projects | 17 Oct 2023
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Will Qt support the Rust language by default? (just curiosity)
As an anecdote, the three top contributors to sixtyfps are ex-Qt people. I think it is not anecdotal that there is at least some degree of overlap and competition between Rust and C++, and that this is a market that surely The Qt Company is watching.
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BeeWare – write Python, run as native everywhere
SixtyFPS (https://sixtyfps.io/) is in progress for Rust, but it is still early days. It also does not technically use a native toolkit (it uses Qt), but I believe that might be on roadmap. For traditional GUI apps, I think the lack of a table or tree widget is the most limiting for the time being. They have stated they intend to remedy that.
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What are the best GUI libraries for a potentially “serious”/large project?
The most promising GUI hasn't been posted here, SixtyFPS. It's in it's early stages and not FOSS, but it's built by some ex-QT cats and has a lot of potential.
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Is there a reliable and documented GUI library out there?
People have been recommending https://sixtyfps.io/ to me.
- Images in sixtyfps
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Is it worth writing a GUI toolkit in Rust?
There is already a project to make a Qt like GUI toolkit in Rust: https://sixtyfps.io/ It is really similar to Qt https://sixtyfps.io/releases/0.1.5/docs/rust/sixtyfps/index.html
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Tauri – Electron alternative written in Rust
People are doing that too. https://sixtyfps.io/ is basically a Qt clone in Rust, actually developed by previous Qt developers.
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I'm giving out microgrants to open source projects for the third year in a row! Brag about your projects here so I can see them, big or small!
spdlog, a pretty useful and more and more commonly used logging library for C++.\ SixtyFPS, an emerging GUI library for Rust, but you can use it in multiple languages. It uses OpenGL or Qt currently as backend (well, it's a new library and they wanted two from the get-go to make sure their abstractions are done right/well enough). They started a company this year for it too.
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Why I choose Electron even when I wanted to use QT
Just so some are not aware, there's a new project called sixtyfps by some people who were in the Qt world for long. I didn't take a deep dive into it but it looks promising.
What are some alternatives?
Sunshine - Self-hosted game stream host for Moonlight.
egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
sunshine - Host for Moonlight Streaming Client
iced - A cross-platform GUI library for Rust, inspired by Elm
x11docker - Run GUI applications and desktops in docker and podman containers. Focus on security.
DearPyGui - Dear PyGui: A fast and powerful Graphical User Interface Toolkit for Python with minimal dependencies
unraid-plugin - A plugin for running Games on Whales on Unraid
FLTK - FLTK - Fast Light Tool Kit - https://github.com/fltk/fltk - cross platform GUI development
AnberPorts - AnberPorts for Anbernic RG351P/M and RG351V running ArkOS, 351elec and The RA.
druid - A data-first Rust-native UI design toolkit.
games-on-whales - GOW - stream games (and GUI) over Docker [Moved to: https://github.com/games-on-whales/gow]
gtk4-rs - Rust bindings of GTK 4