gamedev_libraries
awesome-PICO-8
gamedev_libraries | awesome-PICO-8 | |
---|---|---|
6 | 6 | |
1,319 | 2,521 | |
- | 0.6% | |
0.0 | 3.9 | |
10 days ago | about 2 months ago | |
- | Creative Commons Zero v1.0 Universal |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
gamedev_libraries
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C++ game creating:
If you don't like my suggestions for libraries, or want to explore more complex topics like serialization and scripting, check out this master list of gamedev libraries: https://github.com/raizam/gamedev_libraries
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Magtatanong lang po.
You can also try use C++, which I think you commented on here as what you prefer. Similarly, you should usually start with knowing how to code in the language first, and then find libraries that you might need to add more ✨ pizzaz ✨ sa game. Can try to see this list or this github repo hahaha i'm not a game developer, but i just have these saved randomly. hope it helps!
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Unity merges with IronSource, an ad company. Time for gamedevs to consider Godot?
Yes, but the bulk of the effort isn't going into engines or ports. And it's certainly not going into proprietary equivalents of libraries like SDL2 or Dear ImGui.
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Tools for rolling your own engine
Tools make it seem like you press buttons and things happen, You will find more if you look for libraries. https://github.com/raizam/gamedev_libraries.
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What package should I use for making an game engine with node.js?
If you really don't want to work with HTML & CSS, you'll probably need to extend Node.js with native C++ modules to architect your engine.
- what are some good c++ libs for game dev?
awesome-PICO-8
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The Ultimate Link Guide for PICO-8
That said; why not just open PRs to Awesome PICO-8?
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Pico-1K Jam: Make Something Cool in Pico-8 in 1024 Characters
There are alternatives these days:
https://github.com/pico-8/awesome-PICO-8#clones
I would just add that $14.99 is still a very fair price and it enables the developer (lexaloffle) to work on other cool stuff like voxatron, picotron, etc.
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Where to start
- Awesome Pico-8 resources list: https://github.com/pico-8/awesome-PICO-8
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Help for starting 🙂
Awesome Pico-8 is basically the most complete online collection of stuff you can find.
What are some alternatives?
sokol - minimal cross-platform standalone C headers
TIC-80 - TIC-80 is a fantasy computer for making, playing and sharing tiny games.
tracy - Frame profiler
awesome-playdate - A list of awesome resources for Playdate (https://play.date) game development and the Playdate SDK (https://play.date/dev/)
MathGeoLib - A C++ library for linear algebra and geometry manipulation for computer graphics.
awesome-godot - A curated list of free/libre plugins, scripts and add-ons for Godot
dds-ktx - Single header "no-allocation" KTX/DDS file reader
awesome-gbdev - A curated list of Game Boy development resources such as tools, docs, emulators, related projects and open-source ROMs.
JsonCpp - A C++ library for interacting with JSON.
magictools - :video_game: :pencil: A list of Game Development resources to make magic happen.
sol2 - Sol3 (sol2 v3.0) - a C++ <-> Lua API wrapper with advanced features and top notch performance - is here, and it's great! Documentation:
awesome-haxe-gamedev - Resources for game development on haxe