game-experiments
By JSantilli
wglt-roguelike-tutorial
By codyebberson
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game-experiments | wglt-roguelike-tutorial | |
---|---|---|
1 | 6 | |
0 | 5 | |
- | - | |
0.0 | 0.0 | |
almost 2 years ago | 7 months ago | |
TypeScript | TypeScript | |
- | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
game-experiments
Posts with mentions or reviews of game-experiments.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-08-08.
-
RoguelikeDev Does The Complete Roguelike Tutorial - Week 7
Exploring TypeScript (and eventually WGLT) this week in a new repo. I've also realized that some of the issues I had with having so many different modules for all my different classes (and then needing to import all of those in my index.html) could be solved with webpack, so I'm learning that as well. I don't find TypeScript to be that tough to learn, but figuring out how the parts of webpack interact and all of the options has been tricky. I find that a lot of tutorials assume the reader understands the context of webpack, and so they tend to be focused on getting a simple example up without going into much of the why. Or they rely on a bunch of additional packages, again without really explaining why they were chosen or why they are necessary. Luckily, webpack's documentation has been really nice, especially the getting started and concepts pages.
wglt-roguelike-tutorial
Posts with mentions or reviews of wglt-roguelike-tutorial.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-08-08.
-
RoguelikeDev Does The Complete Roguelike Tutorial - Week 7
WGLT + TypeScript | Repo | Part 12 | Part 13 | Playable
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Week 6 - Parts 10 & 11: Save/load and leveling up
GitHub | Part 10 | Part 11 | Playable demo
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 5
Github
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 4
Oops, you're right. Fixed. Thanks!
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 2
Part 2 Pull Request
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 1
Repo
What are some alternatives?
When comparing game-experiments and wglt-roguelike-tutorial you can also consider the following projects:
string_id - A small C++ library to handle hashed strings serving as identifiers.
js-rogue-tutorial - A ROT.JS implementation of the libtcod tutorial 2022
blazelike
tcod-cpp-engine-2022 - A modern roguelike engine made while following the older libtcod tutorials.
rldevtut
rogue-boi - rogue-like recreational coding project
roguelike
rust-roguelike-2022
r-RoguelikeDev-Tutorial-2022 - C# implementation of the r/roguelikedev tutorial
roquest
rlscript-jsdriver
cecs - A delicious entity component system
game-experiments vs string_id
wglt-roguelike-tutorial vs js-rogue-tutorial
wglt-roguelike-tutorial vs blazelike
wglt-roguelike-tutorial vs tcod-cpp-engine-2022
wglt-roguelike-tutorial vs rldevtut
wglt-roguelike-tutorial vs rogue-boi
wglt-roguelike-tutorial vs roguelike
wglt-roguelike-tutorial vs rust-roguelike-2022
wglt-roguelike-tutorial vs r-RoguelikeDev-Tutorial-2022
wglt-roguelike-tutorial vs roquest
wglt-roguelike-tutorial vs rlscript-jsdriver
wglt-roguelike-tutorial vs cecs