frt
rg353m-godot
frt | rg353m-godot | |
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15 | 2 | |
278 | 3 | |
- | - | |
0.0 | 3.5 | |
10 months ago | 5 months ago | |
C++ | Shell | |
MIT License | MIT License |
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frt
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Anybody has interest in these retro handhelds?
another option is to use godot and use a this to target arm cpus https://github.com/efornara/frt
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Exporting to Linux arm64
To point you in a direction, Efornara made FRT which was originally meant for Raspberry Pis, but can basically run on any linux arm device now. You can download the binaries and try that, the link is in the description, but you can also build your own templates if you know how to and understand using Docker.
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Godot 3.5.2 on Raspberry Pi 3B < 20 FPS
I made a quick test project with a scrolling news ticker and clock. I've exported it with both "the" unofficial Godot Engine for the Raspberry Pi and FRT templates. Both have a similar result: when Godot is scalled to full screen, the frame rate for this controls-only (2D) project is < 20 FPS.
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Managed to use SonicMaster's port to convert this little game to the PS Vita!
Godot works well on Raspberry pi 4 and other OPENGL ES-supported ARM-devices thanks to Godot FRT export-templates. Check here: https://github.com/efornara/frt I've have tested on a RG351V-handheld. See video here: https://twitter.com/NilskiLabs/status/1593590541622681602?s=20 This is Godot 3.5.2, but support for Godot 4.0 is currently in experimental-phase
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handheld for gamdevs?
FRT by efornara is the repository that explains how the bins are compiled. He also has some compiled bins that you can download and try instead of mine.
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Anyone else make games for raspberry pi?
You can make godot games and run them on the raspberry pi just fine! At least 2D is working very well and 3D is also working but not feature-complete. Take a look at https://github.com/efornara/frt if you want to run godot games on the pi. I am currently working on a simple 2D RTS specifically made for the Pi Zero 2 and the performance is really good so far. :)
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Can games be programmed for RetroPie?
Is this it? And yes, I forgot about TIC-80! I haven't tried that one at all, but it looks very cool.
- A complete Godot game for the GameShell portable console! Procedural platforming!
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Custom export template with native Wayland/Pipewire support
There are still pending issues, but the basics are there. See: https://github.com/efornara/frt/issues/39
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Wanted to share this quick update of how my RG351 platformer is coming along ๐งโ๏ธ
I'm using the Godot game engine mainly. To compile for the RG351, I'm using this export template: https://github.com/efornara/frt
rg353m-godot
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Exporting to Linux arm64
Also, I kinda just reuse the same binary and export pcks or zips instead. The device I built for had an EmulationStation frontend, so I integrated it into that. If you wanna see how I did that, here's the repository.
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handheld for gamdevs?
The export options are a Linux export and 64 bits. Then export the .pck or .zip. You don't even need export templates. Here is my repository with setup instructions and the bins I use. I run it on UnofficialOS, though ArkOS should also work, but you might need new bins.
What are some alternatives?
Unofficial-Godot-Engine-Raspberry-Pi - Unofficial Godot Engine binaries for the Raspberry Pi.
PortMaster - A simple tool that allows you to download various game ports that are available for 351Elec/AmberElec, ArkOS, JelOS, RetroOZ, TheRA, and UnofficialOS for the RK3326 and RK3566 devices and the RG552.
godot-proposals - Godot Improvement Proposals (GIPs)
gb-studio - A quick and easy to use drag and drop retro game creator for your favourite handheld video game system
Qml.Net - Qml.Net - Qt/QML integration/support for .NET
Modern.Forms - Cross-platform spiritual successor to Winforms for .NET 6+
liblcf - Library to handle RPG Maker 2000/2003 and EasyRPG projects
Grotto_Escape_2D_Platformer
godot-vita - Godot Engine Vita Port based off of Stary2001 and EIREXE Contributions utilizing PVR_PSP2
nether - Bare metal Raspberry Pi 4 Dungeon Keeper clone