freya
Azul
freya | Azul | |
---|---|---|
10 | 26 | |
1,132 | 5,814 | |
- | 0.3% | |
9.7 | 7.1 | |
3 days ago | 2 months ago | |
Rust | Rust | |
MIT License | Mozilla Public License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
freya
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Ebou Released 🚀: A (mostly full featured) cross platform desktop Mastodon client written in Rust + Dioxus
Awesome, when it's properly release I'll give it a try with freya (https://github.com/marc2332/freya, a skia-based renderer for Dioxus I am making)
- GUI development with Rust and GTK 4
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What is the most fully-featured rust frontend framework?
Or if you don't care about web compatibility, you can use Dioxus' state management with Freya which is more complete and renderers natively with Skia
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XUL Layout has been removed from Firefox
There are a number of up-and-coming Rust-based frameworks in this niche:
- https://github.com/iced-rs/iced (probably the most usable today)
- https://github.com/vizia/vizia
- https://github.com/marc2332/freya
- https://github.com/linebender/xilem (currently very incomplete but exciting because it's from a team with a strong track record)
What is also exciting to me is that the Rust GUI ecosystem is in many cases building itself up with modular libraries. So while we have umpteen competing frameworks they are to a large degree all building and collaborating on the same foundations. For example, we have:
- https://github.com/rust-windowing/winit (cross-platform window creation)
- https://github.com/gfx-rs/wgpu (abstraction on top of vulkan/metal/dx12)
- https://github.com/linebender/vello (a canvas like imperative drawing API on top of wgpu)
- https://github.com/DioxusLabs/taffy (UI layout algorithms)
- https://github.com/pop-os/cosmic-text (text rendering and editing)
- https://github.com/AccessKit/accesskit (cross-platform accessibility APIs)
In many cases there a see https://blessed.rs/crates#section-graphics-subsection-gui for a more complete list of frameworks and foundational libraries)
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Declarative UI Programming in Rust for Native Applications
https://github.com/DioxusLabs/dioxus (which has native rendering in the form of https://github.com/marc2332/freya)
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Taffy 0.3: UI layout in Rust, now with css-grid!
There hasn't been too much progress on Blitz in the last few weeks (it will come), but there is now a new project Freya which is using a Dioxus frontend and rendering with Skia. That's currently using it's own layout system instead of Taffy though.
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Rust GUI framework
Freya
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What's everyone working on this week (6/2023)?
A native GUI library https://github.com/marc2332/freya
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Looking for feedback on the next version of viewbuilder! The UI framework with a new a compose-like API
Since you’re working with Taffy and Skia, have you checked out Freya? There’s more room for innovation in the more tightly scoped niches of this kind.
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Making Dioxus (almost) as fast as SolidJS
Marc has also made some really good progress on a skia renderer but I don't think it is ready for production yet.
Azul
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AvaloniaUI: Create Multi-Platform Apps with .NET
Not sure what you mean but WebRender powers Firefox which definitely works on the desktop.
You can use it to build desktop UI frameworks - see for example https://azul.rs/
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Servo, the parallel browser engine written in Rust
I'd been wanting to see this, preferably with JS being optional, and just allowing direct DOM access.
I initially thought this was what Azul was, but it's only just using Servo's WebRender compositor, and rolls its own CSS parser, DOM, and layout engine, so it doesn't benefit from most of the work done on Servo, and supports less CSS features.
https://github.com/fschutt/azul
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Is RUST a good choice for building web browsers?
Both Servo and Fifefox make use of webrender, which is an awesome piece of tech and is well suited to render a web page. Some GUI projects attempted to use webrender directly as well, like Azul and moxie-native
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Digital Audio Workstation Front End Development Struggles
> But no one is saying, "Hey I have a CSS 2.1 compliant rasterizer and compositor that you can use in your C++ or Rust environment!" are they?
There’s actually quite a lot of interesting work going on in that general space, has been in various forms for some years. A couple that immediately spring to mind:
• Azul <https://azul.rs/> builds on WebRender, as used in Firefox. I haven’t looked at it for a few years, but it looks to have grown quite interesting now.
• Blitz <https://github.com/DioxusLabs/blitz> is based on from-scratch implementations of CSS layout and rendering, and wgpu rendering. It’s not usable yet, but is a very interesting concept. If one happens to be familiar with React Native: it’s kinda like that, or React Native Web.
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XUL Layout has been removed from Firefox
Azul[1] was my solution for that, it was based on WebRender. I didn't get around to finish it in 2019, but I will work on it this year, maybe I'll get it to be mature enough to post it here.
> wide portability (at least Windoze, Linux, MacOS, iOS, Android, embedded: Azul is Windows-Linux-Mac only, don't underestimate the effort to properly port something to a new platform
> "though a Vulkan-based renderer can be made to run pretty much anywhere": WebRender is OpenGL + using software rendering as a fallback
> a permissive open source license: MPL-2.0
> a C interface/wrap to allow a wide programming language binding support: yes
> and an easily extensible and themable set of basic widgets: also yes
[1] https://azul.rs/
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Rust GUI framework
There is Iced which is used by system76 in Pop!_OS, Druid [DISCONTINUED], GTK-rs, Relm, Azul and Tauri. Personally I would use Tauri for its speed using the OS's native web render, documentation of use with things such as Sveltekit and the ability to make UI's using JS, CSS and HTML. Tauri similarly to Electron whilst being far faster. But its up to personal preference really. There aren't any solid "go to" options at the moment.
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Servo 2023 Roadmap
Sounds like you may be interested in azul not exactly servo based but on projects that originate from servo. Also this is not a typical WebView, for example it does not use HTML but uses DOM to define it's UI, and there is no JS engine in there.
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Help with webrender.
Azul uses webrender. But your "glue" program is like half the web browser. You also need a vector graphics library to render websites. Webrender only does boxes, but not complex SVG paths. Once the plan was to use pathfinder, but mozilla fired the dev and they still using an old version of chromium's skia for that.
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Rust: State of GUI, December 2022 – KAS blog
One day I'll get around to finish my library Azul [1]. Hopefully.
[1] https://azul.rs/
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Pure Rust GUI Landscape
azul
What are some alternatives?
iced_taffy - Library for using Taffy layout with the Iced GUI framework. It currently provides a single Grid component for 2D grid layout.
conrod - An easy-to-use, 2D GUI library written entirely in Rust.
xilem - An experimental Rust native UI framework
wxRust - A Rust binding of the wxWidgets cross platform toolkit.
steel - An embedded scheme interpreter in Rust
gtk - DEPRECATED, use https://github.com/gtk-rs/gtk3-rs repository instead!
rustapi - 🚀 RESTful Rust API Template / Boilerplate
orbtk - The Rust UI-Toolkit.
cosmic-text - Pure Rust multi-line text handling
Native Windows GUI - A light windows GUI toolkit for rust
blitz - High performance HTML and CSS renderer powered by WGPU
relm - Idiomatic, GTK+-based, GUI library, inspired by Elm, written in Rust