foxtrot
bootleg_networking
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foxtrot | bootleg_networking | |
---|---|---|
4 | 3 | |
475 | 51 | |
- | - | |
9.5 | 0.0 | |
about 1 month ago | almost 2 years ago | |
Rust | Rust | |
Apache License 2.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
foxtrot
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What is the best way to handle "Prefabs" (Or a way to instantiate a preset entity at will)
The foxtrot template uses this system if you wanted a "real world" example.
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Foxtrot, the all-in-one 3D template, reaches 0.2.0 and becomes stable-ish
Wasm support, live at https://janhohenheim.github.io/foxtrot/. If the mouse lock doesn't work, spam Esc a bunch of times 😉
- Foxtrot, the all-in-one Bevy 3D game template
bootleg_networking
What are some alternatives?
ruststep - A STEP toolkit for Rust
bevy_mod_raycast - Unofficial plugin for raycasting in Bevy
pong - pong implementation in Rust, single player and two player available!
bevy_dolly - h3r2tic's dolly abstraction layer for the bevy game framework
bevy-rust-wasm-experiments - 🦀 A small video game developed in Rust with Bevy framework targeting both desktop and WebAssembly (browser)
sandbox - A sand simulation game
rustack - A fullstack web template for rust
bevy_game_template - Template for a Bevy game including CI/CD for web, Windows, Linux, macOS, iOS and Android
template-repo - A quick, CI-enabled Bevy template repository.
bevy_hanabi - 🎆 Hanabi — a GPU particle system plugin for the Bevy game engine.
bevy-prefab - have you ever wanted to spawn a prefab in bevy