foundryvtt-temp-effects-as-statuses
A Foundry VTT module which allows users to toggle temporary effects as though they were statuses (by ElfFriend-DnD)
monks-little-details
By ironmonk88
SurveyJS - Open-Source JSON Form Builder to Create Dynamic Forms Right in Your App
With SurveyJS form UI libraries, you can build and style forms in a fully-integrated drag & drop form builder, render them in your JS app, and store form submission data in any backend, inc. PHP, ASP.NET Core, and Node.js.
surveyjs.io
featured
foundryvtt-temp-effects-as-statuses | monks-little-details | |
---|---|---|
3 | 10 | |
0 | 31 | |
- | - | |
0.0 | 6.1 | |
over 1 year ago | 3 months ago | |
JavaScript | JavaScript | |
MIT License | GNU General Public License v3.0 only |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
foundryvtt-temp-effects-as-statuses
Posts with mentions or reviews of foundryvtt-temp-effects-as-statuses.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-03-03.
-
Handy 5e Modules List
foundryvtt-temp-effects-as-statuses - This module's goal is to allow GMs to disable/delete active effects from the token HUD.
-
Necessary/Useful Modules & current version update?
Temporary Effects as Token Statuses
-
dnd5e Active Effects Modules for minimalists
Github Link: https://github.com/ElfFriend-DnD/foundryvtt-temp-effects-as-statuses
monks-little-details
Posts with mentions or reviews of monks-little-details.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-03-03.
-
Handy 5e Modules List
monks-little-details - Add-On Module for Foundry VTT It's just a bunch of little things to make the program run a little smoother and look a little better. But a lot are based on personal preference.
- Turn Marker Replacement Module for v10
-
Must Have Modules for Version V.10
Monk's little details. Lots of little quality of life fixes and tweaks. I mostly use this to make combat easier.
- Monk's Little Details Bug
-
Looking for a mod to have a clickable soundboard of custom sounds compatible with popout.
Maybe a workaround... Monk's Little Details, allows you to add sound to NPC tokens, and you can play them from the token hud. You could build a soundboard out of NPC tokens.
-
Necessary/Useful Modules & current version update?
Monk's Little Details
-
Moving players within a scene
Monk's Little Details (v9 Compatible) There's a setting called 'Movement Key' where you can set a hotkey to hold while dragging the token to the new location to immediately move them there.
-
Module that let's players know when their turn is coming up?
https://github.com/ironmonk88/monks-little-details This module has bunch of options, one of them is to signal player, that theirs turn is up next.
-
Looking for Turn Identifier & Unit List Modules
Monk's Little Details - some QoL things including turn indicator (Next Up seems to be a little bit more advanced in this).
-
Module for drawing wall shapes?
There's a plugin called Monk's Little Details, which does a lot of things actually. One of the things it does is add a toggle to wall editing mode that will make it so that, if two (or more) walls have an endpoint on the exact same spot, dragging that node will move ALL the connected walls at once, so they stay stuck together. This would give you a bit of the "stretch and resize" you're asking for, although you need to move each corner node one at a time.