foundryvtt-drag-ruler
dfreds-convenient-effects
foundryvtt-drag-ruler | dfreds-convenient-effects | |
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14 | 18 | |
38 | 33 | |
- | - | |
5.3 | 7.7 | |
about 1 month ago | about 1 month ago | |
JavaScript | JavaScript | |
MIT License | MIT License |
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foundryvtt-drag-ruler
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Handy 5e Modules List
foundryvtt-drag-ruler - his module shows a ruler when you drag a token or measurement template to inform you how far you've dragged it from its start point. Additionally, if you're using a grid, the spaces the token will travel though will be colored depending on your tokens speed. By default, three colors are being used: green for spaces that your token can reach by walking normally are colored green, spaces that can only be reached by dashing will be colored yellow and spaces that cannot be reached with the token's speed will be colored red. If you're using a gridless map the ruler color will change to convey this information.
- Setting/module recommendations to ease transition from roll20 to foundryvtt
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Foundry VTT module suggestions?
Drag Ruler v1.13.2 Bugs URL
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What VTT is best suited for Pathfinder?
Drag Ruler: https://github.com/manuelVo/foundryvtt-drag-ruler (requires socketlib)
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48 Useful V10-Compatible Modules [5e]
Drag Ruler - Allows tokens to display a ruler indicating how much they are about to move. Can create waypoints to make a token move between multiple destination points.
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At long last it's here: Drag Ruler for Foundry v10
I've just released Drag Ruler v1.13.0, which is the first official Drag Ruler version to support Foundry v10. A lot of code had to be changed for this release, so it's quite possible that some bugs have crept in that weren't present in Drag Ruler v1.12. If you find anything, please report it in the Drag Ruler bug tracker.
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Enhanced Terrain Layer not working properly
The module uses Drag Ruler iirc as it's source of measurement. Drag Ruler does not work with V10. There is an interim update (not released by the Drag Ruler author) but not sure if it works with ETL
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Riizu's Module Cheat Sheet
Drag Ruler: Ruler display on movement
- Module to Display Weapon and Spell Ranges
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Necessary/Useful Modules & current version update?
Drag Ruler
dfreds-convenient-effects
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How do I implement +2 advantage instead of rolling 2 dice?
If you're looking to automate it (5e), I used DFreds Convenient Effects to do it, it's really easy to set up once you understand how the theme works. Basically, what I did was an effect that you activate on the token and automatically adds the +2 to the roll. If you need more help on this, you can always join the foundry discord and ask questions. Otherwise, this is my configuration (that is, for melee attacks).
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Macro for Eyes of Night?
Use Dfreds convenient FX, create a new custom condition (base it of something else that is already giving dark vision such as the darkvision spell), you can choose not to show the icon status on the token and you can also set the effect to whatever epiry condition you whant like 24h or a long rest for example. And presto ! you can you new active effect to you macro bar and use it as a toggle for that condition :)
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Automating spells in DnD 5e
You should take a look at dfreds convenient effects it solves the mirror image problem, he also states how you should use it with other modules to get the best out of it. dfreds convenient effects
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Is there a way to use the Onednd rules for exhaustion?
First read up on how to create custom effects on the module’s home page: https://github.com/DFreds/dfreds-convenient-effects/wiki/User-Guide In order to apply things via CE, you need to use Dynamic Active Effects(DAE). You can learn how those work and how to find the values you want to modify by watching a video like this one: https://youtu.be/7gPLp7su4gc
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Handy 5e Modules List
dfreds-convenient-effects - DFreds Convenient Effects is a FoundryVTT module that adds easy to use toggleable active effects for common use cases in the DND5e system.
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48 Useful V10-Compatible Modules [5e]
DFred's Convenient Effects - Allows for easy application of automated spell effects like Bless, Bane, Haste, and so forth. Can create custom effects too.
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Assistance with Token Markers
Enhanced Conditions from Combat Utility Belt (there are others that can be used for it - like DFreds Convenient Effects - but CUB is simplest).
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Must Have Modules for Version V.10
Dfred's Convenient Effects and Effects Panel. These pair well with midi and make concentration and other effects much easier to handle.
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I *want* to like Foundry, but I cannot understand how to make homebrew effects work
Check out DFreds Convenient Effects, it does everything you want it to and works well with the modules you mentioned you are already uisng, midi-qol and DAE.
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Rage damage?
I use DFred's Convenient Effects for this one (and all status conditions and spell effects). It comes with all the common 5e use cases built in. https://github.com/DFreds/dfreds-convenient-effects
What are some alternatives?
quick-insert
dae
FVTT-TokenHUDWildcard - Module for FoundryVTT that expands functionality to Token HUD and Wildcard Images
Dynamic-Effects-SRD - A compendium pack for SRD items, spells, feats etc configured for use with Dynamic Effects, Midi QoL and About Time
rolladvantage-token-stamp-2-foundry
WFRP4e-FoundryVTT - The premiere system for running grim and perilous games of Warhammer Fantasy Role-play in the Foundry VTT environment.
about-time
FoundryVTT-Module-Template - A template repository for FoundryVTT module development that comes with versioned CI/CD
Nathans-DnD5e-Foundry-Modules - A list of modules that I personally use for my Foundry DnD5e games, along with my preferred settings for each.
Tokenmagic - A Foundry VTT module that allows you to add animations and graphic effects to tokens, tiles, templates and drawings.
token-mold
dsa5-foundryVTT - Das Schwarze Auge / The Dark Eye 5th Ed. System for Foundry VTT