flutter_rust_bridge
imgui-rs
flutter_rust_bridge | imgui-rs | |
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52 | 12 | |
3,582 | 2,550 | |
- | 1.2% | |
10.0 | 5.1 | |
1 day ago | 14 days ago | |
Dart | Rust | |
MIT License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
flutter_rust_bridge
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flutter_rust_bridge VS rinf - a user suggested alternative
2 projects | 17 Jan 2024
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plugin system for a flutter app
Use some sort of executable file, like webassembly. I've seen extism which is really cool. Though theres no dart port for it or a dart package, i think something could be done via flutter_rust_brige. This will allow people to use the languages supported via extism (js, go, rust, zig, cpp etc) to their full potential and have the language's ecosystem available and they can just compile the plugin to a wasm file and use it in the app. Downsides would be ig using that rust package in dart since flutter_rust_bridge does have some amount of complexity. And that for example, two plugins both written in say for example js, depend on some sort of http package, and both plugins load the same package twice in their respective wasm files. ig plugin files would be more larger in the end.
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Show HN: Slint - A Declarative UI Toolkit Written in Rust for Embedded & Desktop
Not a Flutter Dev, but have you tried 'flutter_rust_bridge' [0]. Seems provide some interop between flutter and rust and looks like a popular and active project. I'm native mobile dev and just curious about this kind of interop myself. If it's seamless then looks like good balance to do mobile front-end in flutter and mobile backend in rust.
[0] https://github.com/fzyzcjy/flutter_rust_bridge
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`flutter-rust-app-template`: This template provides instant capabilities to developers who want to embrace the power of Rust and Flutter together.
This template is primarily built using the flutter_rust_bridge library. It also incorporates several popular packages and modifications into the default Flutter template, ensuring optimal development process. It has been designed with future scalability and performance in mind.
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Anybody doing multithreading wasm controlled by rust?
If you want example code, the flutter_rust_bridge uses a webworker pool with shared memory on the web to multithread the execution.
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I need a GUI framework that can do the following!
There's also the thing that flutter_rust_bridge is currently broken for web development. I have a PR open, but it's running into weird issues with the CI and so can't be merged.
- Flutter oder React Native für Appentwicklung?
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Is it possible to build a gui which is both cross compatible and native?
For reference, https://github.com/fzyzcjy/flutter_rust_bridge. And dart is a really nice language too, my only real gripe is that I'm no longer used to [type] [variable] over [variable]: [type]
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Slint 1.0: The Next-Generation Native GUI Toolkit Matures
https://github.com/fzyzcjy/flutter_rust_bridge (Fixed your href)
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I’m working on a prototype for a tool that visualizes intra-project dependencies between the source files of a Dart project.
It appears that this is indeed what was happening. The issue has now been fixed in the template.
imgui-rs
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GUI library for fast prototyping
there is a good bindings for imgui
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I need a GUI framework that can do the following!
There are rust bindings for Dear Imgui. It's a great immediate mode gui that has been used in the gaming industry for tooling. It supports floating windows and such. And there is a lot of customisability to be had. The benefit of the immediate mode gui is that it is constructed and rendered separately from the rest of the logic. Allowing you to build out whatever the gui is for, separately. Then, the gui can be removed from the final build if that is what you want.
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Cargo build feature issue: Building winit problem, says no features specified
Looks like the culprit is imgui-winit-support: https://github.com/imgui-rs/imgui-rs/pull/716
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Help needed with imgui + wgpu on wasm
I am trying to use the imgui crate (along with imgui-winit-support and imgui-wgpu) with wgpu. I have followed the imgui-wgpu example and have gotten everything to work on the native version of the project.
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What are the pros/cons of the best GUI options for a cross platform app in Rust?
Currently, I have narrowed potential libraries to: 1. Flutter 2. FLTK 3. Relm (GTK) 4. iced 5. Slint 6. Imgui, Imgui-rs 7. and gtk-rs
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Hey Rustaceans! Got a question? Ask here (4/2023)!
Imgui, Imgui-rs
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Windows Central: "Microsoft to merge Surface Pro X ARM and Surface Pro 9 Intel versions under one product line"
To move on to GUI dev, there's the Qt Framework, Eto.forms for C#; Rust has the ImGui wrapper for the C++ Dear ImGui library.
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Which library should I use for creating an overlay?
Have you looked into the imgui bindings for rust? imgui-rs
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ImGui with Glium. Need help setting up!
All the examples in the imgui repository use glium
- Is there any GUI framework or interface in RUST?
What are some alternatives?
uniffi-rs - a multi-language bindings generator for rust
conrod - An easy-to-use, 2D GUI library written entirely in Rust.
dioxus - Fullstack GUI library for web, desktop, mobile, and more.
nuklear-rust - The bindings to the Nuklear 2D immediate GUI library.
bevy - A refreshingly simple data-driven game engine built in Rust
Native Windows GUI - A light windows GUI toolkit for rust
Flutter - Flutter makes it easy and fast to build beautiful apps for mobile and beyond
egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
iced - A cross-platform GUI library for Rust, inspired by Elm
qt.rs - Qt5 binding for rust language. (stalled)
cbindgen - A project for generating C bindings from Rust code