flutter_audio_desktop
miniaudio
flutter_audio_desktop | miniaudio | |
---|---|---|
1 | 27 | |
44 | 3,659 | |
- | - | |
1.2 | 8.1 | |
over 2 years ago | 11 days ago | |
C++ | C | |
MIT License | GNU General Public License v3.0 or later |
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flutter_audio_desktop
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Audio Player plugin for Windows
https://github.com/alexmercerind/flutter_audio_desktop causes CTDs with almost 25% of my users
miniaudio
- MiniAudio.h: single-file audio playback and capture library for C and C++
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Amiga/Linux: Jurassic Boing Edition
Unfortunately, I can't currently capture any videos (I added miniaudio.h to play back the Jurassic Park theme song) since I had to move my mom into my home (she's getting a divorce from her narcissistic husband soon and the guy lost his marbles and locked her out of her own home) and it's late at night currently.
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Audio Library
miniaudio - so far the best entry in cross platform audio. It is a stack allowing to use device alone, decoders and mixers, or node based engine for sophisticated audio processing. Extensible where it should be. Written in C, so there are no creature comforts of having C++. Aways can be wrapped to get advantage of RAII.
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Implementing libraries
So, I wanna implement this library to the source engine. Is that possible? And also, since source is based on SDL, is it possible for me to implement Nuklear on my source game?
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Simple High-Level Audio APIs
The most straightforward lib for this is miniaudio. It's straightforward,l to use and easy to integrate into a build system.
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Dunno if anyone else will find this useful
You give little clues what this is⦠so cl-miniaudio defines CFFI bindings to https://miniaud.io/ which is "an audio playback and capture library for C and C++. It's made up of a single source file, has no external dependencies and is released into the public domain." and is cross-platform.
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Title: Release: miniaudio version 0.11.12
Get the update on GitHub: https://github.com/mackron/miniaudio
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Nuklear β A single-header ANSI C immediate mode cross-platform GUI library
* Miniaudio - A single header file audio library https://miniaud.io/
Both (actually, not just three systems) cross-platform.
For their design and cross-platform support they make for great bases for Go libraries, unlike most C code out there.
- What's the best audio library for c++?
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Simple way to interface with Windows 10 audio in C (not C++)?
I've used this library before: https://miniaud.io/
What are some alternatives?
libwinmedia - [Archived] A cross-platform simple media playback library for C/C++.
portaudio - PortAudio is a cross-platform, open-source C language library for real-time audio input and output.
libnyquist - :microphone: Cross platform C++11 library for decoding audio (mp3, wav, ogg, opus, flac, etc)
libsoundio - C library for cross-platform real-time audio input and output
UIState - Cleanest way of representing UI state in a flutter widget.
soloud - Free, easy, portable audio engine for games
flutter_anchorlable
ffmpeg-kit - Fork of https://github.com/arthenica/ffmpeg-kit
flacon - Audio File Encoder. Extracts audio tracks from an audio CD image to separate tracks.
cdecrypt - Decrypt Wii U NUS content β Forked from: https://code.google.com/archive/p/cdecrypt/
raylib-php - PHP 8 Bindings to raylib
ffmpeg-kit - FFmpeg Kit for applications. Supports Android, Flutter, iOS, Linux, macOS, React Native and tvOS. Supersedes MobileFFmpeg, flutter_ffmpeg and react-native-ffmpeg.