flowframes
Avalonia
flowframes | Avalonia | |
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20 | 254 | |
1,330 | 23,749 | |
- | 1.3% | |
8.1 | 9.9 | |
3 months ago | 5 days ago | |
Python | C# | |
GNU General Public License v3.0 only | MIT License |
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flowframes
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Made with Infinite Zoom Extension, Can anyone help me fix the jittery images? I've tried stabilization and searched all over but can't really find an answer.
Yeah, sorry, I didn't see your replies until after I posted. But in case you haven't tried them, in Video AI, the Stabilization function really helped me a lot with my Deforum animations, so you might want to try it, if you haven't. Here's a Deforum video I used it on, but my video was way wilder than yours, so this feature might not be needed. It's so smooth already, I'd personally just run yours through Flowframes maybe.
- East or west latex is the best
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What would be a good length for this workflow videos?
I am using Flowframes which does the interpolation in between each change. ✌ https://github.com/n00mkrad/flowframes
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Flowframes Troubleshooting Request - Frames Not Importing In Correct Order
I have a troubleshooting request for the Flowframes frame interpolation application. If there is a more appropriate subreddit for this question, please let me know.
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Water Ripple - Studio Ghibli Nature Loop
RIFE 4.0 was used for interpolation an implementation of which can be found in Flowframes.
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Best way to make footage more slow-mo/smooth?
Check out FlowFrames It's interpolation software to increase framerate.
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Proof of concept simple animation using 'advanced loopback' custom script in 'Automatic1111' web-ui
Huh, I'll have to look into that keyframe string generator, that looks handy. As for interpolation DaVinci Resolve was okay for me, I ended up switching to FlowFrames for most of my interpolation workflow for a while, but the diffusion_cadence in Deforum gives me a smoother result on its own. Haven't tried using both but, I imagine diffusion_cadence of 8 and interpolation of 2x and 2x slowmo could be pretty good at slowing down an animation that plays too fast.
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Getting Started With Animation
6-10 frames per second should be enough for a smooth animation as long as you use an interpolation or morphing technique, for morph someone recommend me DiffMorph and for interpolation i like Flowframes , these are by no means your only options but simply what i like
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Golden Hour Wedding Vibes - Nimslo - Expired Fujifilm Superia
For frame interpolation I messed around with quite a bit of software and eventually ended up on Flow Frames
- (OC) My 12 year old made this with his mobile. he doesn't think it's any good. what do you think?
Avalonia
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Industrial Controller? Windows or Linux?
You might also want to look at AvaloniaUI[0] for a cross platform .NET GUI library. It is similar to WPF but much nicer to work with.
[0] https://github.com/AvaloniaUI/Avalonia
- Avalonia – Farewell to the .NET Foundation
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AvaloniaUI: Create Multi-Platform Apps with .NET
Production user here. There's no money gotchas. They're above reproach. In fact, I've received considerable free support from their devs on GitHub Issues [1].
The Avalonia business model is based on selling XPF, which runs WPF (Windows-only) apps on other platforms. That's very interesting to big corps with existing codebases.
See my comment [2]
[1] https://github.com/AvaloniaUI/Avalonia/issues
[2] https://news.ycombinator.com/item?id=39246988#39249128
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.NET on Linux: What a Contrast
Yes, but the portable GUI frameworks by Microsoft themselves are generally not very good, and they tend to be abandoned after a couple of years.
Avalonia is developed outside of the Microsoft corporate madness and seems to be slowly becoming the defacto cross-platform framework because it is expected to last a bit longer than a manager's attention span: https://avaloniaui.net/
- Too many Mac apps are being built with Electron
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Ask HN: Do you have a problem you'd pay to have taken away?
Not my comment, but relevant here "The problem with compiling Skia to WASM is you'll lose any benefits of hardware graphics acceleration on the device."
(From https://github.com/AvaloniaUI/Avalonia/discussions/6831#disc... )
- Dezvoltare aplicatie desktop
- Ask HN: How to create web, mobile, and desktop apps from a single code base?
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.NET 8 – .NET Blog
It's a bit of a hit and miss as of today. CLI, back-end and natively compiled libraries (think dll/so/dylib or even .lib/.a - you can statically link NAOT binaries into other "unmanaged" code) work best, GUI - requires more work.
Avalonia[0] and MAUI[1] have known working templates with it, but YMMV.
[0] https://github.com/lixinyang123/AvaloniaAOT / https://github.com/AvaloniaUI/Avalonia/ / honorable mention https://github.com/VincentH-Net/CSharpForMarkup
[1] https://github.com/dotnet/maui (try out with just true in csproj - it is known to work e.g. on iOS)
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One Game, by One Man, on Six Platforms: The Good, the Bad and the Ugly
For desktop, Avalonia, hands down.
https://avaloniaui.net/
Open source, powered by Skia, backed by JetBrains, and quite battle-tested at this point for small to medium-sized apps. In theory perfectly capable for enterprise as well, since it's basically a spiritual successor to WPF, which has been an industry standard for about 15 years.
They're diving into mobile and WASM well, but that's more of a recent effort and I haven't tested that yet.
What are some alternatives?
rife-ncnn-vulkan - RIFE, Real-Time Intermediate Flow Estimation for Video Frame Interpolation implemented with ncnn library
Uno Platform - Build Mobile, Desktop and WebAssembly apps with C# and XAML. Today. Open source and professionally supported.
video2x - A lossless video/GIF/image upscaler achieved with waifu2x, Anime4K, SRMD and RealSR. Started in Hack the Valley II, 2018.
Introducing .NET Multi-platform App UI (MAUI) - .NET MAUI is the .NET Multi-platform App UI, a framework for building native device applications spanning mobile, tablet, and desktop.
Towards-Explainable-AI-System-for-Traffic-Sign-Recognition-and-Deployment-in-a-Simulated-Environment - This project is part of the CS course 'Systems Engineering Meets Life Sciences I' at Goethe University Frankfurt. In this Computer Vision project, we present our first attempt at tackling the problem of traffic sign recognition using a systems engineering approach.
WPF - WPF is a .NET Core UI framework for building Windows desktop applications.
Gui.cs - Cross Platform Terminal UI toolkit for .NET
Eto.Forms - Cross platform GUI framework for desktop and mobile applications in .NET
MaterialDesignInXamlToolkit - Google's Material Design in XAML & WPF, for C# & VB.Net.
MahApps.Metro - A framework that allows developers to cobble together a better UI for their own WPF applications with minimal effort.
Waifu2x-Extension-GUI - Video, Image and GIF upscale/enlarge(Super-Resolution) and Video frame interpolation. Achieved with Waifu2x, Real-ESRGAN, Real-CUGAN, RTX Video Super Resolution VSR, SRMD, RealSR, Anime4K, RIFE, IFRNet, CAIN, DAIN, and ACNet.
Gtk# - Gtk# is a Mono/.NET binding to the cross platform Gtk+ GUI toolkit and the foundation of most GUI apps built with Mono