flowbetween
flo_draw
flowbetween | flo_draw | |
---|---|---|
2 | 3 | |
103 | 100 | |
- | - | |
1.7 | 8.8 | |
over 1 year ago | 4 months ago | |
Rust | Rust | |
Apache License 2.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
flowbetween
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Inkscape 1.1.1 Is Released
I've been working on one for a while now that's very slowly coming together: https://github.com/logicalshift/flowbetween if you're interested.
I've been building out some backend stuff lately so there's a bunch of new features waiting to go in. https://github.com/Logicalshift/flo_draw has some demonstrations of the sort of procedural animation features I'm planning on adding, for instance.
- Flowbetween: Tool for creating animations with a custom GUI in Rust
flo_draw
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Rust: State of GUI, December 2022 – KAS blog
I've been working a 2D rendering toolkit that increasingly looks to me like it probably deserves a mention on these lists: https://github.com/logicalshift/flo_draw (but I'm not on Reddit...). Layers, vector sprites, dynamic textures and a streaming API that fits well with 'reactive' designs are amongst the features that make it stand out from what else is out there. It's super simple to get going too.
Started life as a rendering layer for FlowBetween so I could put in whatever looked like it was 'winning' later on but wound up writing my own renderer as there wasn't anything quite there yet. Still has that design so another unique thing is that it's possible to use the same API with whatever rendering layer you want.
Speaking of FlowBetween, one thing I have wanted to do for ages is to get rid of the platform-specific GUIs and use something universal. It should be easy because FlowBetween sends straightforward instructions to an independent GUI layer, but I keep bouncing off for a few reasons:
- it's a big ole task so I definitely want to pick something that's stable and also lets me hedge my bets in terms of being easy to migrate away from
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Genuary 2022: Generative Code Art Prompts for a Month
If Rust's your language, I wrote a library that should be pretty good at 2D things: https://github.com/logicalshift/flo_draw - I wrote it while working on another project (FlowBetween) where I found debugging would be easier if I could just render something on-screen but rendering stuff on screen always required a ridiculous amount of setup.
It has some nice options for feeding its own output back into itself as it uses streams rather than callbacks so it's quite good for procedural rendering type tasks (the 'Wibble' example is a good place to start with that)
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Inkscape 1.1.1 Is Released
I've been working on one for a while now that's very slowly coming together: https://github.com/logicalshift/flowbetween if you're interested.
I've been building out some backend stuff lately so there's a bunch of new features waiting to go in. https://github.com/Logicalshift/flo_draw has some demonstrations of the sort of procedural animation features I'm planning on adding, for instance.
What are some alternatives?
rlottie - A platform independent standalone library that plays Lottie Animation.
thorvg - Thor Vector Graphics is a lightweight portable library used for drawing vector-based scenes and animations including SVG and Lottie. It can be freely utilized across various software platforms and applications to visualize graphical contents.
ux-animate - A simple but powerful tweening, spring physics, animation library for Rust
inkscape
inkscape-open-symbols - Open source SVG symbol sets that can be used as Inkscape symbols
wxRust2 - re-exploration Rust binding to wx
rust - Empowering everyone to build reliable and efficient software.
windows-app-rs - Rust for the Windows App SDK
bat - A cat(1) clone with wings.
egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native