flo_draw VS vgtk

Compare flo_draw vs vgtk and see what are their differences.

flo_draw

2D rendering libraries for Rust and FlowBetween (by Logicalshift)

vgtk

A declarative desktop UI framework for Rust built on GTK and Gtk-rs (by bodil)
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flo_draw vgtk
3 14
97 1,038
- -
9.0 0.0
24 days ago about 2 years ago
Rust Rust
Apache License 2.0 GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

flo_draw

Posts with mentions or reviews of flo_draw. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-12-14.
  • Rust: State of GUI, December 2022 – KAS blog
    15 projects | news.ycombinator.com | 14 Dec 2022
    I've been working a 2D rendering toolkit that increasingly looks to me like it probably deserves a mention on these lists: https://github.com/logicalshift/flo_draw (but I'm not on Reddit...). Layers, vector sprites, dynamic textures and a streaming API that fits well with 'reactive' designs are amongst the features that make it stand out from what else is out there. It's super simple to get going too.

    Started life as a rendering layer for FlowBetween so I could put in whatever looked like it was 'winning' later on but wound up writing my own renderer as there wasn't anything quite there yet. Still has that design so another unique thing is that it's possible to use the same API with whatever rendering layer you want.

    Speaking of FlowBetween, one thing I have wanted to do for ages is to get rid of the platform-specific GUIs and use something universal. It should be easy because FlowBetween sends straightforward instructions to an independent GUI layer, but I keep bouncing off for a few reasons:

    - it's a big ole task so I definitely want to pick something that's stable and also lets me hedge my bets in terms of being easy to migrate away from

  • Genuary 2022: Generative Code Art Prompts for a Month
    1 project | news.ycombinator.com | 3 Jan 2022
    If Rust's your language, I wrote a library that should be pretty good at 2D things: https://github.com/logicalshift/flo_draw - I wrote it while working on another project (FlowBetween) where I found debugging would be easier if I could just render something on-screen but rendering stuff on screen always required a ridiculous amount of setup.

    It has some nice options for feeding its own output back into itself as it uses streams rather than callbacks so it's quite good for procedural rendering type tasks (the 'Wibble' example is a good place to start with that)

  • Inkscape 1.1.1 Is Released
    7 projects | news.ycombinator.com | 28 Sep 2021
    I've been working on one for a while now that's very slowly coming together: https://github.com/logicalshift/flowbetween if you're interested.

    I've been building out some backend stuff lately so there's a bunch of new features waiting to go in. https://github.com/Logicalshift/flo_draw has some demonstrations of the sort of procedural animation features I'm planning on adding, for instance.

vgtk

Posts with mentions or reviews of vgtk. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-12-14.
  • Rust: State of GUI, December 2022 – KAS blog
    15 projects | news.ycombinator.com | 14 Dec 2022
    A pretty fun Rust GUI experienc is vgtk[0], which is doing a bunch of macro magic to give a "we're coding in React" vibe to GTK+. I don't really have a specific thing I want to code in a native GUI at the moment but if I did I think this would be the most tempting for me.

    [0]: https://github.com/bodil/vgtk/

  • Code bloat has become astronomical
    2 projects | /r/programming | 26 Sep 2022
    a stateful GUI markup language is react. it is not yet the case that react-like code works for desktop, though there are cool examples like vgtk https://github.com/bodil/vgtk
  • Vgtk - A declarative desktop ui framework for rust built on gtk and gtk-rs
    1 project | /r/github_trends | 19 Jun 2022
  • A declarative desktop UI framework for Rust built on GTK and GTK-rs
    2 projects | /r/programming | 6 Jun 2022
    from what i gather from https://github.com/bodil/vgtk/issues/78, you're better off using realm
    1 project | /r/patient_hackernews | 28 May 2022
    1 project | /r/hackernews | 28 May 2022
    1 project | /r/Boiling_Steam | 28 May 2022
    5 projects | news.ycombinator.com | 28 May 2022
    I'm always curious to see these projects, because I've been experimenting with a React renderer for the GJS bindings for a while. It's frustrating because GTK "feels like" it's so close to being able to support a vdom/declarative paradigm, but the devil is in the details.

    The simple use-cases like "Window > Box > Label" are easy to get going. The more complex widgets like Stack/Grid/TreeView ... aren't.

    This project seems to have the same issue: https://github.com/bodil/vgtk/issues/40

    This is made more difficult now GTK4 has removed the Container base class, so there's no longer a unified interface for adding children (although it had caveats in the first place).

    I totally get the GTK view that (presumably) specific widgets are more intuitive with specific add/remove APIs (like the grid - one doesn't really "appendChild" to a grid).

    It just feels like: if there was a consistent container API comparable to the web's appendChild approach, a vdom/declarative approach would require only a very light wrapper. Without it, I keep coming back to the idea of implementing wrapper widgets that expose that consistent API instead. And that's just not something I want to maintain - effectively duplicating each GTK widget for the purpose of making it fit into a tree model.

    It's also a problem of trying to wrap richer functionality (pack_start and pack_end) into a simpler set (append only) of course.

    So I don't know exactly what my point is :) Perhaps cautioning the reader that the simplicity of the approach comes with a catch.

  • Hacker News top posts: May 28, 2022
    5 projects | /r/hackerdigest | 28 May 2022
    A declarative desktop UI framework for Rust built on GTK and GTK-rs\ (23 comments)
  • Newbie here. Just finished reading the book. What now?
    5 projects | /r/rust | 12 Jan 2022
    Build your own To-do List Application in Rust: https://bodil.lol/vgtk/

What are some alternatives?

When comparing flo_draw and vgtk you can also consider the following projects:

thorvg - Thor Vector Graphics is a lightweight portable library used for drawing vector-based scenes and animations including SVG and Lottie. It can be freely utilized across various software platforms and applications to visualize graphical contents.

neon - Neon: Serverless Postgres. We separated storage and compute to offer autoscaling, branching, and bottomless storage.

inkscape

headway - Self-hostable maps stack, powered by OpenStreetMap.

rlottie - A platform independent standalone library that plays Lottie Animation.

orbtk - The Rust UI-Toolkit.

flowbetween - Tool for creating animations

areweguiyet - A website built for the Rust community

wxRust2 - re-exploration Rust binding to wx

piet - An abstraction for 2D graphics.

inkscape-open-symbols - Open source SVG symbol sets that can be used as Inkscape symbols

Relm4 - Build truly native applications with ease!