flo_draw
Native Windows GUI
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flo_draw | Native Windows GUI | |
---|---|---|
3 | 12 | |
97 | 1,901 | |
- | - | |
9.0 | 0.0 | |
24 days ago | 7 days ago | |
Rust | Rust | |
Apache License 2.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
flo_draw
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Rust: State of GUI, December 2022 – KAS blog
I've been working a 2D rendering toolkit that increasingly looks to me like it probably deserves a mention on these lists: https://github.com/logicalshift/flo_draw (but I'm not on Reddit...). Layers, vector sprites, dynamic textures and a streaming API that fits well with 'reactive' designs are amongst the features that make it stand out from what else is out there. It's super simple to get going too.
Started life as a rendering layer for FlowBetween so I could put in whatever looked like it was 'winning' later on but wound up writing my own renderer as there wasn't anything quite there yet. Still has that design so another unique thing is that it's possible to use the same API with whatever rendering layer you want.
Speaking of FlowBetween, one thing I have wanted to do for ages is to get rid of the platform-specific GUIs and use something universal. It should be easy because FlowBetween sends straightforward instructions to an independent GUI layer, but I keep bouncing off for a few reasons:
- it's a big ole task so I definitely want to pick something that's stable and also lets me hedge my bets in terms of being easy to migrate away from
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Genuary 2022: Generative Code Art Prompts for a Month
If Rust's your language, I wrote a library that should be pretty good at 2D things: https://github.com/logicalshift/flo_draw - I wrote it while working on another project (FlowBetween) where I found debugging would be easier if I could just render something on-screen but rendering stuff on screen always required a ridiculous amount of setup.
It has some nice options for feeding its own output back into itself as it uses streams rather than callbacks so it's quite good for procedural rendering type tasks (the 'Wibble' example is a good place to start with that)
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Inkscape 1.1.1 Is Released
I've been working on one for a while now that's very slowly coming together: https://github.com/logicalshift/flowbetween if you're interested.
I've been building out some backend stuff lately so there's a bunch of new features waiting to go in. https://github.com/Logicalshift/flo_draw has some demonstrations of the sort of procedural animation features I'm planning on adding, for instance.
Native Windows GUI
- I have 0 coding experience or knowledge. I used ChatGPT to create code that would automate 80% of my work and I don't know how to deal with this newfound power
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Which GUI toolkit for Rust today.. few questions...
On windows, I'll probably use https://github.com/gabdube/native-windows-gui or https://github.com/microsoft/windows-rs both of them seem pretty solid.
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Rust: State of GUI, December 2022 – KAS blog
https://github.com/gabdube/native-windows-gui isn't in the list but is quite a polished option for building Windows specific GUIs.
- Minimum effort Windows GUI choice?
- Tauri – Electron alternative written in Rust
- A light windows GUI toolkit for rust
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Good Rust System Tray Library?
My crate native-windows-gui supports tray application, if you only care about Windows. Example: https://github.com/gabdube/native-windows-gui/blob/master/native-windows-gui/examples/system_tray_d.rs
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What's everyone working on this week (15/2021)?
Created a small resident windows program that shows a different icon depending on battery level test how easy using windows-rs and native-windows-gui is. Picked this as an easy learning project after seeing Battery Buddy for macOS.
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WinSafe: Win32 GUI and related APIs in safe, idiomatic Rust - after 1 year and 5 months of development, first experimental version is finally here
native-windows-ui => https://github.com/gabdube/native-windows-gui
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The state of gui libraries in rust?
If you only need to support Windows desktop, then let me shill my crate: native-windows-gui. It's super lightweight and it wraps pretty much all the gui stuff provided by win32. Just note that isn't really customizable look-wise.
What are some alternatives?
thorvg - Thor Vector Graphics is a lightweight portable library used for drawing vector-based scenes and animations including SVG and Lottie. It can be freely utilized across various software platforms and applications to visualize graphical contents.
Termion - Mirror of https://gitlab.redox-os.org/redox-os/termion
inkscape
gtk - DEPRECATED, use https://github.com/gtk-rs/gtk3-rs repository instead!
rlottie - A platform independent standalone library that plays Lottie Animation.
Azul - Desktop GUI Framework
flowbetween - Tool for creating animations
tauri - Build smaller, faster, and more secure desktop applications with a web frontend.
wxRust2 - re-exploration Rust binding to wx
imgui-rs - Rust bindings for Dear ImGui
inkscape-open-symbols - Open source SVG symbol sets that can be used as Inkscape symbols
conrod - An easy-to-use, 2D GUI library written entirely in Rust.