flecs VS linux

Compare flecs vs linux and see what are their differences.

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flecs linux
48 981
5,530 170,551
- -
9.6 10.0
1 day ago 2 days ago
C C
MIT License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

flecs

Posts with mentions or reviews of flecs. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-30.
  • ECS, Finally
    4 projects | news.ycombinator.com | 30 Dec 2023
    I've also been enjoying building My First Game™ in Bevy using ECS. The community around Bevy really shines, but Flecs (https://github.com/SanderMertens/flecs) is arguably a more mature, open-source ECS implementation. You don't get to write in Rust, though, which makes it less cool in my book :)

    I'm not very proud of the code I've written because I've found writing a game to be much more confusing than building websites + backends, but, as the author notes, it certainly feels more elegant than OOP or globals given the context.

    I'm building for WASM and Bevy's parallelism isn't supported in that context (yet? https://github.com/bevyengine/bevy/issues/4078), so the performance wins are just so-so. Sharing a thread with UI rendering suuucks.

    If anyone wants to browse some code or ask questions, feel free! https://github.com/MeoMix/symbiants

  • Databases are the endgame for data-oriented design
    5 projects | /r/rust | 6 Dec 2023
    Flecs does just that: https://ajmmertens.medium.com/why-it-is-time-to-start-thinking-of-games-as-databases-e7971da33ac3
  • What's your way to create an ECS?
    1 project | /r/gamedev | 5 Nov 2023
    I'm trying to optimize my workflow as much as possible, and came across this thing called an ECS. After doing a little bit more digging I found some decent guides on how you would make one, I also found one premade called FLECS. FLECS is nice and all, but I was looking for something more simple that just has the bare bones of what I need and is also configurable. I haven't been able to really find anything like that, so I was wondering if anyone had an example of maybe their way of implementing an ECS. I know how to go about it, but I'm unsure of exactly what the code would look like.
  • Introducing Ecsact
    8 projects | dev.to | 24 Jun 2023
    Since we wanted a common game simulation that would be on both the server and the client we looked into a few libraries that would fit our ECS needs. It was decided we were going to write this common part of our game in C++, but rust was considered. C++ was a familiar language for us so naturally EnTT and flecs came up right away. I had used EnTT before, writing some small demo projects, so our choice was made based on familiarity. In order to integrate with Unity we created a small C interface to communicate between our simulation code and Unity’s C#. Here’s close to what it looked like. I removed some parts for brevity sake.
  • Prolog for future AI
    2 projects | /r/prolog | 24 Jun 2023
    Repository: https://github.com/SanderMertens/flecs
  • An in-game query engine heavily inspired by prolog
    2 projects | /r/prolog | 9 Jun 2023
    This is the project: https://github.com/SanderMertens/flecs (query engine implementation lives here: https://github.com/SanderMertens/flecs/tree/master/src/addons/rules)
  • What are the limits of blueprints?
    4 projects | /r/unrealengine | 25 May 2023
    There's also a performance question. While we can now use Blueprint nativization to convert Blueprints to C++ the result will be a fairly naive version, fast enough for most purposes but not if you're trying to push every bit of performance. This is where you're looking at making sure you're hitting things such as using the CPU cache as well as possible for an ECS system (Look at ENTT or Flecs if you want to see what they're about and why you'd want one), or a system needing to process massive amounts of data quickly such as the Voxel Plugin.
  • What's the hot tech stack these days?
    2 projects | /r/PBBG | 23 May 2023
    If I knew C++ and I'd heard about it before I started my current project, I would have been tempted to use this https://github.com/SanderMertens/flecs which can be built to WASM. Of course you still need JavaScript in the front end to link to the WASM part. I've recently been using esbuild to bundle my front end code, which does a pretty similar job to webpack, but is a bit faster.
  • Bevy and WebGPU
    8 projects | news.ycombinator.com | 18 May 2023
    When do think bevy will support entity-entity relationships ? https://github.com/bevyengine/bevy/issues/3742.

    Flecs ECS already supports this: https://github.com/SanderMertens/flecs/blob/master/docs/Rela...

  • any resources for expanding on ECS?
    4 projects | /r/gamedev | 22 Apr 2023
    For a modern engine you’re probably best looking at Unity’s DOTS. You may also want to check out some of the different open source ECS libraries such as flecs and EnTT are two popular ones for C++, but there’s lots of them. Largely you’ll see lots of different approaches taken, all with their own pros and cons. Not all of them will be performant (some focus more on the design benefits) while others will be optimised for certain use cases. What you should prioritise will depend on your specific needs.

linux

Posts with mentions or reviews of linux. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-30.
  • The File Filesystem
    5 projects | news.ycombinator.com | 30 Apr 2024
    FFS predates FreeBSD and is in some capacity supported by all 3 major BSDs. I'm fairly confident that Linux actually supports it through the ufs driver ( https://github.com/torvalds/linux/tree/master/fs/ufs ); whether the use of different names in different places makes it better or worse is an exercise for the reader.
  • Linus Torvalds adds arbitrary tabs to kernel code
    3 projects | news.ycombinator.com | 17 Apr 2024
    These are a bit easier to see what's going on:

    https://github.com/torvalds/linux/commit/d5cf50dafc9dd5faa1e...

    https://github.com/torvalds/linux/blob/d5cf50dafc9dd5faa1e61...

    Unfortunately Github doesn't have a way to render symbols for whitespace, but you can tell by selecting the spaces that the previous version had leading tabs. Linus changed it so that the tokens `default` and the number e.g. `12` are also separated by a tab. This is tricky, because the token "default" is seven characters, it will always give this added tab a width of 1 char which makes it always layout the same as if it were a space no matter if you use tab widths of 1, 2, 4, or 8.

  • Show HN: Running TempleOS in user space without virtualization
    3 projects | news.ycombinator.com | 11 Apr 2024
  • PfSense Software Embraces Change: A Strategic Migration to the Linux Kernel
    1 project | news.ycombinator.com | 4 Apr 2024
    There was also a Gentoo effort to run atop FreeBSD[0]. The challenge of course is that afaik none of the BSD kernel ABIs are considered stable. The stable interface is the BSD libc. That said, with binfmt_misc, I don't see a reason you couldn't just run (at least some) FreeBSD binaries on Linux with a thin syscall translation layer (rather something like qemu-system) and then your layer hooked via binfmt_misc. I'm not aware of anyone who has done this for FreeBSD, but prior efforts existed as alternate binfmts for SysVr4/5 ELF binaries[2]. Either way would take some elbow grease, but you *might* even be able just reuse binfmt_elf and just have a new interpreter for FreeBSD elf.

    [0] https://wiki.gentoo.org/wiki/Gentoo_FreeBSD

    [1] https://docs.kernel.org/admin-guide/binfmt-misc.html

    [2] https://github.com/torvalds/linux/blob/master/fs/binfmt_elf....

  • Improvements to static analysis in GCC 14
    1 project | news.ycombinator.com | 3 Apr 2024
    > The original less-than check was deemed incorrect

    It was only deemed incorrect because of an information leak. Not because it's a valid use-case for user space to copy smaller portions of *hwrpb into user space. https://github.com/torvalds/linux/commit/21c5977a836e399fc71...

  • Linus Torvalds accepts a merge commit to the Linux kernel
    2 projects | news.ycombinator.com | 1 Apr 2024
  • TinyMCE (also) moving from MIT to GPL
    3 projects | news.ycombinator.com | 27 Mar 2024
    Correct. And the combined work needs to carry the MIT license text and copyright attributions for the MIT software authors. With binary distribution it must also be overt, not hidden in some source code drop, but directly accompanying the binary.

    Many people who talk about relicensing never credit the MIT developers or distribute the MIT license text. "Because it's GPL now."

    I don't think that you believe that, but many developers do.

    Some don't see the need for source code scans for Open Source compliance, because the license.txt says GPL, so it's GPL. Prime example is the Linux kernel. There is code under different licenses in there, but people don't even read https://github.com/torvalds/linux/blob/master/COPYING till the end ("In addition, other licenses may also apply.") and conclude it's simply GPL 2 and nothing else.

    Also be aware that sublicensing is not the same as relicensing.

  • Linus Torvalds is looking for a more modern GUI editor
    1 project | news.ycombinator.com | 28 Feb 2024
    > Does he have something against it?

    He notoriously hates GNU Emacs, yes.

    https://marc.info/?m=122955159617722

    https://github.com/torvalds/linux/blob/master/Documentation/...

  • The Linux Kernel Prepares for Rust 1.77 Upgrade
    9 projects | news.ycombinator.com | 18 Feb 2024
    So If we would only count code and not comments, it is only 9489 LoC Rust. Which would be about 0.03% and if we take all lines and not only LoC it would be around 0.05%

    [0] https://github.com/XAMPPRocky/tokei

    [1] https://github.com/torvalds/linux/commit/b401b621758e46812da...

  • Proposed Windows NT sync driver brings big Wine/Proton performance improvements
    2 projects | news.ycombinator.com | 25 Jan 2024
    AIUI fsync is built on futex_waitv which has been upstreamed. So this has to be more than that.

    https://github.com/torvalds/linux/commit/a0eb2da92b715d0c97b...

What are some alternatives?

When comparing flecs and linux you can also consider the following projects:

entt - Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more

zen-kernel - Zen Patched Kernel Sources

JUCE - JUCE is an open-source cross-platform C++ application framework for desktop and mobile applications, including VST, VST3, AU, AUv3, LV2 and AAX audio plug-ins.

DS4Windows - Like those other ds4tools, but sexier

Boost - Super-project for modularized Boost

winapps - Run Windows apps such as Microsoft Office/Adobe in Linux (Ubuntu/Fedora) and GNOME/KDE as if they were a part of the native OS, including Nautilus integration.

SDL - DEPRECATED: Official development moved to GitHub

Open and cheap DIY IP-KVM based on Raspberry Pi - Open and inexpensive DIY IP-KVM based on Raspberry Pi

Folly - An open-source C++ library developed and used at Facebook.

serenity - The Serenity Operating System 🐞

Seastar - High performance server-side application framework

DsHidMini - Virtual HID Mini-user-mode-driver for Sony DualShock 3 Controllers