find-global-maximum
nvjob-boids
find-global-maximum | nvjob-boids | |
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4 | 1 | |
16 | 87 | |
- | - | |
0.0 | 2.5 | |
over 1 year ago | about 1 year ago | |
C# | C# | |
MIT License | MIT License |
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find-global-maximum
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Optimization: Increasing threat levels gradually aids in reaching the Global Maximum (using a simple hill climbing algorithm)
The simulation made with C# and Unity frameworks. I made it opensource, contributions are welcome. GitHub Link: https://github.com/hunar4321/Reaching-global-maximum
- Simulating how to reach the Global Maximum with Liberal and Conservative agents (using a simple hill climbing algorithm in Unity framework)
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Looking at Evolution as a Survival Optimization Mechanism that is complicated by being stuck at Local Maxima
That is what I have simulated with the addition of some external threats like flooding (which does something similar to what you suggested). The threat reaches those who stuck at lower local maxima leaving the resources for those who reached the higher maxima which now they can replicate more. Eventually, they'll all reach the Global Maxima. I made the simulation code open source: https://github.com/hunar4321/Reaching-global-maximum/
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[P][D] Simulation: Life as a Survival Optimization Problem Complicated by Local Maxima
Code: https://github.com/hunar4321/Reaching-global-maximum
nvjob-boids
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13 days into making my first game! Here’s what I’ve accomplished so far
I’m using this https://github.com/nvjob/nvjob-boids with a custom shader for URP. Might remove it and just add random movement to the birds as it’s not noticeable anyways.
What are some alternatives?
RAWSim-O - A simulation framework for Robotic Mobile Fulfillment Systems
PyNBoids - This is a Boids Simulation, written in Python with Pygame.
SimpleWings - A simple, configurable aerodynamic wing that applies lift at its location. Includes flyable example plane.
ebirdus - Alexa app to read bird sightings from ebird.org APIs
YAFE - YAFE: Yet Another Fractal Explorer. Repository implementing the visualisation of the Mandelbrot, Multibrot and Julia sets over the Complex Plane, as well as, a generalisation of them into the 3D space. It also implements the visualisation of some IFS Fractals.
TexturePanner - This repository hosts a shader for Unity3D whose main goal is to facilitate the creation of neon-like signs, conveyor belts and basically whatever based on scrolling textures