find-global-maximum
Simulation of life like characters and several learning algorithms to test the ability of each algorithm to enable the characters reaching global maximum with minimum effort (by hunar4321)
mixed-initiative-procedural-dungeon-designer
A unity3d tool which designs dungeon maps based on a level designer's preferences (by seanwalton)
find-global-maximum | mixed-initiative-procedural-dungeon-designer | |
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4 | 2 | |
16 | 6 | |
- | - | |
0.0 | 0.0 | |
over 1 year ago | over 2 years ago | |
C# | C# | |
MIT License | GNU General Public License v3.0 only |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
find-global-maximum
Posts with mentions or reviews of find-global-maximum.
We have used some of these posts to build our list of alternatives
and similar projects.
-
Optimization: Increasing threat levels gradually aids in reaching the Global Maximum (using a simple hill climbing algorithm)
The simulation made with C# and Unity frameworks. I made it opensource, contributions are welcome. GitHub Link: https://github.com/hunar4321/Reaching-global-maximum
- Simulating how to reach the Global Maximum with Liberal and Conservative agents (using a simple hill climbing algorithm in Unity framework)
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Looking at Evolution as a Survival Optimization Mechanism that is complicated by being stuck at Local Maxima
That is what I have simulated with the addition of some external threats like flooding (which does something similar to what you suggested). The threat reaches those who stuck at lower local maxima leaving the resources for those who reached the higher maxima which now they can replicate more. Eventually, they'll all reach the Global Maxima. I made the simulation code open source: https://github.com/hunar4321/Reaching-global-maximum/
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[P][D] Simulation: Life as a Survival Optimization Problem Complicated by Local Maxima
Code: https://github.com/hunar4321/Reaching-global-maximum
mixed-initiative-procedural-dungeon-designer
Posts with mentions or reviews of mixed-initiative-procedural-dungeon-designer.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-08-11.
-
[R] [P] Design a car with a genetic algorithm to contribute to our research into human AI collaboration
Code for https://arxiv.org/abs/2005.07478 found: https://github.com/seanwalton/mixed-initiative-procedural-dungeon-designer
What are some alternatives?
When comparing find-global-maximum and mixed-initiative-procedural-dungeon-designer you can also consider the following projects:
RAWSim-O - A simulation framework for Robotic Mobile Fulfillment Systems
CompilePal - A tool to assist in the compiling of source engine maps
Edgar-DotNet - Configurable procedural layout generator
SerialLoops - An editor for Suzumiya Haruhi no Chokuretsu (The Series of Haruhi Suzumiya)
Depiction-Engine-Unity - Versatile engine to create and stream large 3D worlds for game or geospatial applications
realtime-CSG-for-unity - Realtime-CSG, CSG level editor for Unity
LazyBuilder - A procedural node based tool for Unity engine
find-global-maximum vs RAWSim-O
mixed-initiative-procedural-dungeon-designer vs CompilePal
mixed-initiative-procedural-dungeon-designer vs Edgar-DotNet
mixed-initiative-procedural-dungeon-designer vs SerialLoops
mixed-initiative-procedural-dungeon-designer vs Depiction-Engine-Unity
mixed-initiative-procedural-dungeon-designer vs realtime-CSG-for-unity
mixed-initiative-procedural-dungeon-designer vs LazyBuilder