ffmpeg-kit
FFmpeg.AutoGen
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ffmpeg-kit | FFmpeg.AutoGen | |
---|---|---|
5 | 6 | |
3,780 | 1,267 | |
5.3% | - | |
6.8 | 5.3 | |
7 days ago | 10 days ago | |
C | C# | |
GNU Lesser General Public License v3.0 only | GNU Lesser General Public License v3.0 only |
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ffmpeg-kit
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What library do you know for streaming camera feed to server with RTMP?
Meanwhile, I came across FFMpegKit, which looks useful, but I think it still needs some customization.
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Instagram export video feature for story
You're looking for https://github.com/arthenica/ffmpeg-kit
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How to use Rust in Android?
Is this correct? https://github.com/arthenica/ffmpeg-kit/tree/main/android
- FFmpeg returning code 1 with no logs
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MAUI and FFmpeg
As I can see best project that supports mobile FFmpeg is FFmpegKit (https://github.com/arthenica/ffmpeg-kit).
FFmpeg.AutoGen
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I've been making a video editor for fun using C# and WPF (MVVM pattern). It can't actually render to a file yet... I'm kinda just writing it to help me learn more about WPF. I hope you like it anyway :D
It's been a while since I messed with this stuff, but FFmpeg.AutoGen it's pretty good once you get a few wrappers set up to abstract away all the ugly API calls.
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MAUI and FFmpeg
I would recommend you take a look at https://github.com/Ruslan-B/FFmpeg.AutoGen which provide thin wrapper for FFMPEG for dotnet. Because this is thin wrapper, you probably have to teach yourself a bit on FFmpeg APi which is a pain. Maybe you can try other libraries which do not claim mobile support, I think you just need native DLL to make other project works.
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Help porting this code to ffmpeg 5.1.2?
I have some problems with outdated methods like "avcodec_decode_video2", currently frame splits to three horizontally and turns into black-white, i can't provide my code now because im not at pc but it really same to https://github.com/Ruslan-B/FFmpeg.AutoGen/blob/master/FFmpeg.AutoGen.Example/VideoStreamDecoder.cs, it not related to C# because i using FFmpeg.Autogen (unsafe bindings without any wrapping)
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Using FFmpeg to convert only a range of bytes instead of the whole audio
https://github.com/Ruslan-B/FFmpeg.AutoGen is great, but quite tricky to use. Basically you'll need to create an AVFormatContext with a custom AVIOContext (pb field, see libavformat docs). This IOContext contains the read() and seek() functions, which you'll create using avio_alloc_context(). For the seek() implementation, just make a new request with Content-Range for subsequent reads. After everything is set up, you can just seek based on a time code using avformat_seek_file().
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Production example of TPL Dataflow
We used libav directly with FFmpeg.Autogen, with some manual tweaking to certain structures that allowed us to inject proprietary ad timing metadata (not my decision, that came from higher up). Gave me a great excuse to learn how .NET interop works.
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SeeShark: Simple, open-source and cross-platform camera library using FFmpeg
It actually uses the native FFmpeg C API directly (libav) instead of the command line tool, with FFmpeg.AutoGen.
What are some alternatives?
react-native-video-processing - Native Video editing/trimming/compressing :movie_camera: library for React-Native
FF-Video-Converter - Simple video converter with cutting and cropping functionality, powered by the ffmpeg project
ijkplayer - Android/iOS video player based on FFmpeg n3.4, with MediaCodec, VideoToolbox support.
SeeShark - Simple C# camera library.
miniaudio - Audio playback and capture library written in C, in a single source file.
Uno Platform - Build Mobile, Desktop and WebAssembly apps with C# and XAML. Today. Open source and professionally supported.
MVVMCross - The .NET MVVM framework for cross-platform solutions, including Android, iOS, MacCatalyst, macOS, tvOS, WPF, WinUI
ILSpy - .NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!
oboe - Oboe is a C++ library that makes it easy to build high-performance audio apps on Android.
Ggg.GitHub - Git Practices. Git is a version-control system for tracking changes in computer files and coordinating work on those files among multiple people. It is primarily used for source-code management in software development, but it can be used to keep track of changes in any set of files.
Down - Blazing fast Markdown / CommonMark rendering in Swift, built upon cmark.
FFMpegCore - A .NET FFMpeg/FFProbe wrapper for easily integrating media analysis and conversion into your C# applications