ffmpeg-go
cloud-morph
ffmpeg-go | cloud-morph | |
---|---|---|
6 | 19 | |
1,467 | 1,008 | |
- | - | |
3.3 | 0.0 | |
16 days ago | over 1 year ago | |
Go | Go | |
Apache License 2.0 | MIT License |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ffmpeg-go
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Ffmpeg wrapper
I have used the ffmpeg-go in the past and found it quite nice. My usecase was decoding the video to raw frames and then directly processing the raw frame bytes further in Go.
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Put text over video in golang
Any of the ffmpeg wrappers will do it, like this
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Is there any way to split mp4 in 2 files in Golang?
Obviously this is tongue in cheek. You could probably do this in Go but I'd recommend just using ffmpeg. There are bindings to ffmpeg in Go but I doubt it's going to be easier than writing it directly in C, unless you aren't proficient with C.
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created a CLI tool [reddit-dl] to help download reddit videos/images/gif
For merging, yes, it's a bit problematic. From what I saw in the community the use of ffmpeg is often made, but not in raw (exec.Cmd). I would recommend the use of https://github.com/u2takey/ffmpeg-go module which provides a convenient API, permitting to defer the load of ffmpeg CLI API. I never used it but it seems a good solution.
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run exec.Command
I used u2takey/ffmpeg-go to merge two streams (audio and video) in a project, and worked just fine.
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How to send chunks of audio file to the client?
There is a Go binding for ffmpeg: https://github.com/u2takey/ffmpeg-go
cloud-morph
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Because my father does not allow me to self host from my home network, can you recommend a service to host stuff that I would be selfhosting?
And if the "server" can handle it, I want to stream games through cloudmorph. However, I doubt a server would be able to handle it.
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Show HN: Neko – Self hosted virtual browser that runs in Docker and uses WebRTC
Neko is a fantastic project, I love telling people about it. It does so much more then the title says :)
Being able to watch videos with someone in perfect sync is a great experience. It's not the same to just sync two video elements, but you actually can scroll the page and feels like you are sharing the same screen.
This and https://github.com/giongto35/cloud-morph I think have the chance to really inspire/change the next generation of products that get built in the space.
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Golang for cloud gaming?
Yea! Check out cloud-morph
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How do you stream remotely application
I am not sure exactly what you are trying to build, but I think cloud-morph is what you are looking for.
- Self-hosted game streaming for Windows rig?
- Game library management
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CloudMorph: Decentralize, Self-host Cloud Gaming on Browser. Demo: clouddiablo.com
https://github.com/giongto35/cloud-morph#deployment
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Play Diablo on Browser Collaboratively
Powered by a Opensourfce Self-hosted Cloud Gaming Service https://github.com/giongto35/cloud-morph .
What are some alternatives?
reisen - A simple library to extract video and audio frames from media containers (based on libav).
cloud-game - Web-based Cloud Gaming service for Retro Game
gmf - Go Media Framework
cartridge - Cartridge is a convenient self-hosted game collection library with easy file downloads and automatically imported metadata and images.
go-reddit - Go library for accessing the Reddit API.
OvenMediaEngine - OvenMediaEngine (OME) is a Sub-Second Latency Live Streaming Server with Large-Scale and High-Definition. #WebRTC #LLHLS
mp4ff - Library and tools for parsing and writing MP4 files including video, audio and subtitles. The focus is on fragmented files. Includes mp4ff-info, mp4ff-encrypt, mp4ff-decrypt and other tools.
Pion WebRTC - Pure Go implementation of the WebRTC API
ydls - youtube-dl HTTP download and transcode service
monolithic - A monolithic lancache service capable of caching all CDNs in a single instance
OS-NVR - OS-NVR is a lightweight extensible CCTV system. Mirror of Codeberg.
grifter - Access your video game library from anywhere