ferox
BallPhysics
ferox | BallPhysics | |
---|---|---|
1 | 1 | |
141 | 21 | |
0.7% | - | |
8.3 | 0.0 | |
8 days ago | over 2 years ago | |
C | TypeScript | |
MIT License | MIT License |
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ferox
BallPhysics
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[AskJS] What is your favorite JavaScript physics library?
I've been actually working on a 2d engine myself called BallPhysics, but it is in very early stages still! Here is the sandbox demo that I made with it. It needs a lot of performance improvements and a good documentation, but my I don't really have much free time so it's only getting there slowly, it may take some time. I'm also planning to expand the demo into a platform where you can build and share your physics based creations / machines with other people.
What are some alternatives?
sokol_gp - Minimal modern efficient cross platform 2D graphics painter in C
unity-deterministic-physics - Cross-platform deterministic physics simulation in Unity, using DOTS physics and soft floats
stb-truetype-example - Example of how to use stb_truetype library for rendering TrueType fonts.
LayaAir - LayaAir is a fully platform rendering engine with rich 2D/3D rendering capabilities and a mature integrated development platform
raw-physics - Simple rigid-body physics simulator powered by XPBD.
cannon-es - 💣 A lightweight 3D physics engine written in JavaScript.
Physac - 2D physics header-only library for videogames developed in C using raylib library.
Projectile-Motion-Simulation - A simple projectile motion simulator made made using matter.js , it looks cool and ofc gonna help you see physically accurate projectile motion
SKR_Physics - SKR_Physics is a lightweight and easy to use 2D physics engine which is written in C.
GameSystemsInC - Game systems for games in C. Examples using Raylib.
kinetics - A blazingly fast physics engine for both servers and the web, written in TypeScript 🔥
EvolutionSimulation - C++ & Python program that simulates the Natural Selection phenomenon, described by Charles Darwin in "The Origin of the Species".