feather
c2rust
feather | c2rust | |
---|---|---|
19 | 46 | |
2,552 | 3,682 | |
0.3% | 1.4% | |
2.4 | 9.4 | |
23 days ago | 9 days ago | |
Rust | Rust | |
Apache License 2.0 | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
feather
-
I’m on a crusade
Server side: - https://github.com/feather-rs/feather - https://github.com/valence-rs/valence
-
A guide to setting up a cloud server network
- What server software or framework to use. Ideally, if you dont need too much vanilla features (world generation, all mobs & items implemented, etc), I'd use something lightweight that is not based off of the vanilla server software. There are a few projects like this on github, including: https://github.com/Minestom/Minestom , https://github.com/feather-rs/feather , https://github.com/KryptonMC/Krypton , https://github.com/df-mc/dragonfly (bedrock). Which one you use will probably depend mostly on your preference. - You will need a way to store data separate from the servers. A database like postgres should work. There are a lot of different databases tho!
-
What would you rewrite in Rust?
There has been some work... feather mc server and piston's hematite client This client also seems to be in active development: Leafish
- Minecraft - Rust Edition
-
But guys, if you had to choose?.....
There is the feather port of Minecraft server. Lacking a gui but the serve could easily reach parity with some community help
-
Handling minecraft-like worlds in a rusty way?
As far as your enum idea goes, I don't directly see a place for storing chunk data in an enum (in the way that you would with Some(T). But, totally OK to store your block types that way (as feather-rs does)
-
Feather: A Minecraft server implementation in Rust
The insight contributors chart is usually a good clue. It’s not perfect because it only shows the main branch configured in GitHub and some project haven’t merged to main in years.
Still, it’s good to see how many real contributors a project has, and how active they are over time.
https://github.com/feather-rs/feather/graphs/contributors
-
Compile the Minecraft Server (Java Edition) to Native with GraalVM Native Image
In a similar vein, there is also a Rust-based Minecraft server implementation:
https://github.com/feather-rs/feather
-
Sandboxed plugins in Rust
I think feather's plugin system is pretty cool
c2rust
-
Converting the Kernel to C++
A recent practical example of the former: the fish shell re-wrote incrementally from C++ to Rust, and is almost finished https://github.com/fish-shell/fish-shell/discussions/10123
An example of the latter: c2rust, which is a work in progress but is very impressive https://github.com/immunant/c2rust
It currently translates into unsafe Rust, but the strategy is to separate the "compile C to unsafe Rust" steps and the "compile unsafe Rust to safe Rust" steps. As I see it, as it makes the overall task simpler, allows for more user freedom, and makes the latter potentially useful even for non-transpiled code. https://immunant.com/blog/2023/03/lifting/
-
Best tools to convert code between languages?
But not all transpilers are between languages where at least one of them is designed to be transpiled. For example, c2rust can transpile, as the name suggests, C to (ugly, unsafe) Rust. A while ago there was a Java -> C compiler in GCC (GCJ), but it's pretty out of date now.
-
Translate C code to Rust working with libc
I do not know about your specific issue but you may be interested by https://github.com/immunant/c2rust
-
Rewrite in Rust or Use Rust-bindings
You should also consider using C2Rust (they're even working on C -> safe Rust translation)
-
Emitting Safer Rust with C2Rust
> The date at the bottom of the article is 2022-06-13. Has there been further progress?
The article links to their github repo:
https://github.com/immunant/c2rust
There's commits in the last hour, so at least some signal of life.
-
Writing an OS in Rust to run on RISC-V
This is arguably already the state of things.
Rust might get compiled down through MIR, down through LLVM IR, down to assembly or wasm... which then might be JIT or AOT (re)compiled into other bytecodes... which might perhaps be decompiled back up to C... and C might be retranslated back to horrific unsafe-spamming Rust by the likes of https://c2rust.com/. We've come full circle!
The main issue is that retranslating high level languages into other high level languages isn't something that there's actually a lot of demand for, especially commercially, especially given the N x M translation matrix going on. So a lot of the projects "stabilize" (get abandoned). And automatically translating between the idioms of those languages gets even nastier in terms of matrix bloat.
Well, you've got stuff like MSIL and JVM bytecodes which are higher level, and preserve more type information, and can be compiled to / decompiled from while still preserving more structure, but they still form competing incompatible ecosystems.
-
Will Carbon Replace C++?
That's the wrong direction. What's needed are intelligent converters which convert less-strict languages to more-strict ones.
Non-intelligent converters just make a mess. Here's c2rust.[1]
Classic C++ to modern C++, plus a compiler flag to lock out all the old unsafe stuff, would be an achievement.
[1] https://c2rust.com/
- What would you rewrite in Rust?
-
Red Black Tree in Rust
Well, technically, it's not hard to build such data structures. If you are willing to liberally use raw pointers, UnsafeCell, MaybeUninit and ManuallyDrop, then you can more-or-less write C-equivalent code in unsafe Rust. (there are even transpilers from C to Rust)
-
In Rust We Trust – A Transpiler from Unsafe C to Safer Rust
/uj This transpiles from C to unsafe Rust using an existing tool, then strips the unsafe keyword from the generated function signatures
What are some alternatives?
Paper - The most widely used, high performance Minecraft server that aims to fix gameplay and mechanics inconsistencies
min-sized-rust - 🦀 How to minimize Rust binary size 📦
PackSquash - 📦 Minecraft: Java Edition resource and data pack optimizer which aims to achieve the best possible compression, performance and protection, improving pack distribution, storage and in-game load times.
subsurface - This is the official upstream of the Subsurface divelog program
ferium - Fast and multi-source CLI program for managing Minecraft mods and modpacks from Modrinth, CurseForge, and Github Releases [Moved to: https://github.com/gorilla-devs/ferium]
librope - UTF-8 rope library for C
mcsoft-auth - Authenticate to Minecraft using the Microsoft Authentication Scheme from Rust.
checkedc - Checked C is an extension to C that lets programmers write C code that is guaranteed by the compiler to be type-safe. The goal is to let people easily make their existing C code type-safe and eliminate entire classes of errors. Checked C does not address use-after-free errors. This repo has a wiki for Checked C, sample code, the specification, and test code.
stork - 🔎 Impossibly fast web search, made for static sites.
zz - 🍺🐙 ZetZ a zymbolic verifier and tranzpiler to bare metal C [Moved to: https://github.com/zetzit/zz]
cuberite - A lightweight, fast and extensible game server for Minecraft
rtorrent - rTorrent BitTorrent client