fantasy VS Animator-Pro

Compare fantasy vs Animator-Pro and see what are their differences.

Our great sponsors
  • InfluxDB - Power Real-Time Data Analytics at Scale
  • WorkOS - The modern identity platform for B2B SaaS
  • SaaSHub - Software Alternatives and Reviews
fantasy Animator-Pro
9 7
1,305 197
- 2.0%
6.8 0.0
8 days ago 9 days ago
C
Creative Commons Zero v1.0 Universal BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

fantasy

Posts with mentions or reviews of fantasy. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-03-21.

Animator-Pro

Posts with mentions or reviews of Animator-Pro. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-03-21.
  • Picotron Is a Fantasy Workstation
    5 projects | news.ycombinator.com | 21 Mar 2024
    I like to start up Dosbox-X or one of the virtual Amiga environments that comes bundled with Amiga forever. Definitely cozy.

    More often I use some old application, like the nowadays BSD-licensed ex-Autodesk Animator. It is fun to figure it out and more fun than modern applications in many ways. I even bought an old used book about it and read cover to cover. Limited compared to modern graphics software, but "cozy" is a great way to describe the experience.

    https://github.com/AnimatorPro/Animator-Pro

  • I have a theory that UI has a major impact on how usable an art software is.
    1 project | /r/aseprite | 14 Feb 2023
    But I think very limited and objectively worse GUIs can be fun for inspiration and to get other styles. I love to play around with Autodesk Animator. The workflow is kind of awkward but being forced to always think ahead of what you want to do and compose images of small parts (because there are no layers and many other limitations) it becomes more like a fun puzzle/game to get anything done (and the resulting FLI files can be imported into Aseprite for more serious editing!).
  • Resources for programs they used back in the 90s/early 00s?
    4 projects | /r/retrogamedev | 25 Jan 2023
    Other tools may be a bit more lacking. Not sure if any reasonably modern version control system works. Graphics editors will be a bit old (but Autodesk Animator was released open source and is quite great really and no idea how fun sfx editors and other gamedev tools from last century are to use today.
  • Recovered a bunch of .PIC files from old 5¼ diskettes recently. Forgot the program I used to draw them. Help!
    1 project | /r/dosbox | 25 Oct 2022
    Autodesk Animator can save and load PIC files. But it looks like your header is different from what I see in one of those I happened to have.
  • Looking to see if a DOS graphic editor with 'Luxor' sample image can still be found today
    1 project | /r/DOS | 23 May 2022
    Was it https://github.com/AnimatorPro/Animator-Pro ?
  • The Life of MS-DOS
    6 projects | news.ycombinator.com | 13 Feb 2022
    I took the time a few years ago to learn a bit about how to use Autodesk Animator (it was released with a BSD license some ~10 years ago and can be downloaded legally for free these days). Was really impressed with the GUI. Just press a single key to open the menu that begins with that letter, then the first letter of the menu-item you want to use. They managed to use only words that begin with unique letters while still making a lot of sense. Plus some other single-key shortcuts. And many, to me, unusual design choices everywhere, but it all makes sense and is consistent in a way that after a few hours I was not bothered at all by the fact that nothing was like a modern GUI, and there was definitely nothing about using more modern GUI conventions I can think of that would make it more pleasant to work with.

    https://github.com/AnimatorPro/Animator-Pro

  • You Don't Know Gif - An analysis of a gif file and some weird gif features
    1 project | /r/coding | 12 Feb 2022
    Wild guess is that a GIF without a color table would typically render using the default VGA palette back in the day? I tried to open it in dosbox in PictView but it displayed that GIF in grayscale (not all black at least!) (that application is from 2015 though and might not be representative for how real 1989-era applications would have done?). Then I tried the "crop" tool that comes with Autodesk Animator, because I know the application itself only supports GIF87a in 320x200, but crop also said the image had unknown version.

What are some alternatives?

When comparing fantasy and Animator-Pro you can also consider the following projects:

PixelVision8 - Pixel Vision 8's core philosophy is to teach retro game development with streamlined workflows. PV8 is also a platform that standardizes 8-bit fantasy console limitations built on top of the open-source C# game engine based on MonoGame.

dosbox-x - DOSBox-X fork of the DOSBox project

wasm4 - Build retro games using WebAssembly for a fantasy console.

dosbox-staging - DOSBox Staging is a modern continuation of DOSBox with advanced features and current development practices.

TIC-80 - TIC-80 is a fantasy computer for making, playing and sharing tiny games.

rust_dos - Rust DOS : Creating a DOS executable with Rust

CROSS-LIB - CROSS LIB - A universal 8-bit library and some games built with it

Dos64-stub - small stub that allows to run "bare" 64-bit PE binaries in DOS

hoard-of-bitfonts - turns out I like bitmap fonts

abrash-black-book - Markdown source for Michael Abrash's Graphics Programming Black Book

quadplay - The quadplay✜ fantasy console

build-ia16 - Scripts to build IA-16 GCC toolchain, Ubuntu source .deb's, & FreeDOS binary packages ― fork of https://github.com/crtc-demos/build-ia16 • mirror of https://gitlab.com/tkchia/build-ia16 • Ubuntu binaries at https://launchpad.net/%7Etkchia/+archive/ubuntu/build-ia16/ • DJGPP/MS-DOS binaries at https://github.com/tkchia/build-ia16/releases • source mirror at https://gitlab.com/tkchia/build-ia16