fantasy
Animator-Pro
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fantasy | Animator-Pro | |
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9 | 7 | |
1,305 | 197 | |
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6.8 | 0.0 | |
8 days ago | 9 days ago | |
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fantasy
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Picotron Is a Fantasy Workstation
There are plenty of alternatives you could find on [1] in the context of fantasy console, almost all of them, oss or proprietary, active or dormant. And honestly many of them were inspired by PICO-8.
[1]: https://github.com/paladin-t/fantasy
- Lista de Fantasy Consoles/Computers
- Why hasn't anyone considered porting the game this way
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Video games that help you learn programming/networking/databases?
Also look into fantasy game consoles. They are emulators of fake game consoles that you make your own games for using built in tools and they use a variety of languages. They're usually free and/or open source, too. There's a master list here but to save you a click, the most popular/favorite ones are:
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does anyone know a game engine the emulates the power and limitations of the snes?
I know that there are a bunch of "fantasy consoles" that provide constrained programming environments more or less similar to developing on older consoles. Pico-8 and TIC-80 are two well-known ones. Quadplay looks interesting to me, probably a bit more powerful than the SNES, but in the ballpark, in terms of resolution and color capabilities.
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Hey, y10 high school student doing GCSEs for Computer science (and some other unrelated GCSEs), I’m thinking of maybe starting to code a small indie game, nothing big at all, when should I start coding a small game and what ‘equipment’ do I need?
If you're interested in small games, Google "fantasy console" and look through this list. A fantasy console is a collection of programming and art tools that limit and simplify the development process. They're often inspired by early home computer systems (70s-90s) that had great hobby programming scenes. Some are free (as in freedom or at least free beer) some are paid, none should be expensive.
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[ANDROID] [2014-2017] A shared computer simulator from the perspecive of my dumb child brain who din't know english but stayed with that memory for years
Here's a list of Fantasy Consoles, which is what your post sounds like it's describing.
- A curated list of fantasy consoles/computers
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TIC-80 Tiny Computer
Not an exhaustive list but check this out: https://github.com/paladin-t/fantasy
Animator-Pro
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Picotron Is a Fantasy Workstation
I like to start up Dosbox-X or one of the virtual Amiga environments that comes bundled with Amiga forever. Definitely cozy.
More often I use some old application, like the nowadays BSD-licensed ex-Autodesk Animator. It is fun to figure it out and more fun than modern applications in many ways. I even bought an old used book about it and read cover to cover. Limited compared to modern graphics software, but "cozy" is a great way to describe the experience.
https://github.com/AnimatorPro/Animator-Pro
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I have a theory that UI has a major impact on how usable an art software is.
But I think very limited and objectively worse GUIs can be fun for inspiration and to get other styles. I love to play around with Autodesk Animator. The workflow is kind of awkward but being forced to always think ahead of what you want to do and compose images of small parts (because there are no layers and many other limitations) it becomes more like a fun puzzle/game to get anything done (and the resulting FLI files can be imported into Aseprite for more serious editing!).
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Resources for programs they used back in the 90s/early 00s?
Other tools may be a bit more lacking. Not sure if any reasonably modern version control system works. Graphics editors will be a bit old (but Autodesk Animator was released open source and is quite great really and no idea how fun sfx editors and other gamedev tools from last century are to use today.
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Recovered a bunch of .PIC files from old 5¼ diskettes recently. Forgot the program I used to draw them. Help!
Autodesk Animator can save and load PIC files. But it looks like your header is different from what I see in one of those I happened to have.
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Looking to see if a DOS graphic editor with 'Luxor' sample image can still be found today
Was it https://github.com/AnimatorPro/Animator-Pro ?
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The Life of MS-DOS
I took the time a few years ago to learn a bit about how to use Autodesk Animator (it was released with a BSD license some ~10 years ago and can be downloaded legally for free these days). Was really impressed with the GUI. Just press a single key to open the menu that begins with that letter, then the first letter of the menu-item you want to use. They managed to use only words that begin with unique letters while still making a lot of sense. Plus some other single-key shortcuts. And many, to me, unusual design choices everywhere, but it all makes sense and is consistent in a way that after a few hours I was not bothered at all by the fact that nothing was like a modern GUI, and there was definitely nothing about using more modern GUI conventions I can think of that would make it more pleasant to work with.
https://github.com/AnimatorPro/Animator-Pro
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You Don't Know Gif - An analysis of a gif file and some weird gif features
Wild guess is that a GIF without a color table would typically render using the default VGA palette back in the day? I tried to open it in dosbox in PictView but it displayed that GIF in grayscale (not all black at least!) (that application is from 2015 though and might not be representative for how real 1989-era applications would have done?). Then I tried the "crop" tool that comes with Autodesk Animator, because I know the application itself only supports GIF87a in 320x200, but crop also said the image had unknown version.
What are some alternatives?
PixelVision8 - Pixel Vision 8's core philosophy is to teach retro game development with streamlined workflows. PV8 is also a platform that standardizes 8-bit fantasy console limitations built on top of the open-source C# game engine based on MonoGame.
dosbox-x - DOSBox-X fork of the DOSBox project
wasm4 - Build retro games using WebAssembly for a fantasy console.
dosbox-staging - DOSBox Staging is a modern continuation of DOSBox with advanced features and current development practices.
TIC-80 - TIC-80 is a fantasy computer for making, playing and sharing tiny games.
rust_dos - Rust DOS : Creating a DOS executable with Rust
CROSS-LIB - CROSS LIB - A universal 8-bit library and some games built with it
Dos64-stub - small stub that allows to run "bare" 64-bit PE binaries in DOS
hoard-of-bitfonts - turns out I like bitmap fonts
abrash-black-book - Markdown source for Michael Abrash's Graphics Programming Black Book
quadplay - The quadplay✜ fantasy console
build-ia16 - Scripts to build IA-16 GCC toolchain, Ubuntu source .deb's, & FreeDOS binary packages ― fork of https://github.com/crtc-demos/build-ia16 • mirror of https://gitlab.com/tkchia/build-ia16 • Ubuntu binaries at https://launchpad.net/%7Etkchia/+archive/ubuntu/build-ia16/ • DJGPP/MS-DOS binaries at https://github.com/tkchia/build-ia16/releases • source mirror at https://gitlab.com/tkchia/build-ia16