factorio-mods-localization
Fluent
factorio-mods-localization | Fluent | |
---|---|---|
1 | 14 | |
16 | 1,002 | |
- | 2.7% | |
7.9 | 6.6 | |
8 days ago | 6 days ago | |
Rust | Rust | |
MIT License | Apache License 2.0 |
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factorio-mods-localization
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An idea: Factorio Mod Language Pack - One to rule them all
It is IMO far preferable for mod authors to implement this plugin: https://github.com/dima74/factorio-mods-localization
Fluent
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Libxo: The Easy Way to Generate Text, XML, JSON, and HTML Output
> Typical printf usage is imperative and additive:
> if (enter) printf("Hello "); else printf("Goodbye "); printf("World!\n");
And unless you want your translator to hate you, you really, really mustn’t do this in user-facing output.
(OK, you can if you really want to and if you’re ready to give them the same tools[1], but it won’t be simple. Although I’m unaware of any professional translators supporting this either—most use a CAT, and the Fluent approach ignores those.)
[1] https://projectfluent.org/
- Fluent – A localization system for natural-sounding translations
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Extensions written in Rust
I wrote one for creating a Fluent library for PHP.
- Show HN: My first blog post on Rust 1.58.0 format strings
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New internationalization plugin for Vue - fluent-vue
No. fluent-vue uses Fluent syntax from Mozilla https://projectfluent.org/. Which, I would say is just as powerful as ICU but is much more readable.
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What they don’t tell you when you translate your app
I think Mozilla's translation system called Fluent can handle that.
https://projectfluent.org/
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4 Difficulties You Might Encounter When Using vue-i18n
After few months of frustration with trying to use the "de-facto" internationalization library for Vue.js - vue-i18n, I've decided it is time to replace it. And that is why I have created fluent-vue. I will write more about it and Fluent syntax it uses in my following blog posts.
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5 JavaScript internationalization libraries that look interesting
fluent
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The Goals of XML at 25: and the one change that XML now needs
> I'm also not sold on the whole "HTML-style error-recovery"
Having used and written a parser for a similar recoverable localization language (https://projectfluent.org/) I'm sold on it.
It makes a lot of things easier. It's kinda like adding trailing comma to lists. It's both boon when writing lists by hand and generating it via code.
What are some alternatives?
ModLanguagePack
regex - An implementation of regular expressions for Rust. This implementation uses finite automata and guarantees linear time matching on all inputs.
whatlang-rs - Natural language detection library for Rust. Try demo online: https://whatlang.org/
icu4x - Solving i18n for client-side and resource-constrained environments.
UNIC - UNIC: Unicode and Internationalization Crates for Rust
cargo-i18n - A Rust Cargo sub-command and libraries to extract and build localization resources to embed in your application/library
tabwriter - Elastic tabstops for Rust.
textwrap - An efficient and powerful Rust library for word wrapping text.
fluent-vue - Internationalization plugin for Vue.js
ngrams - (Read-only) Generate n-grams
pontoon - Mozilla's Localization Platform
flutter-gen-l10n-example - Flutter app localization example with gen_l10n