ezquake-source
ironwail
ezquake-source | ironwail | |
---|---|---|
5 | 34 | |
263 | 447 | |
0.4% | - | |
9.0 | 9.3 | |
about 2 months ago | 9 days ago | |
C | C | |
GNU General Public License v3.0 only | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ezquake-source
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What source ports are you using (Windows/Linux)?
ezQuake https://github.com/QW-Group/ezquake-source (I understand this and Qrack were used heavily in multiplayer?)
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is better quake remaster or quakeworld multiplayer?
modern quakeworld clients have a lot of improvements added over the years: https://github.com/QW-Group/ezquake-source/releases
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Unreal Tournament 99 running on WASM
QuakeWorld (the "Internet" version of quake 1) is still very active. The source code was open-sourced by Carmack many years ago and the community has been evolving the clients ever since. Today the most popular one - ezquake [0] - features many improvements in performance, networking and teamplay features.
Anybody can download a version of this client along with a mostly playable version of quake [1] (that includes only the first chapter of the original maps like the shareware version but many or most popular multiplayer maps. And if you have the original you just need to place the pak1.pak inside the id1 directory and have access to everything)
There are many ongoing tournaments and QHLAN is about to be held in Sweden on November 17-20. You can find all about these in the quakeworld wiki [2]
To find the servers and games you can use one of two websites [3][4] or the in-game browser. The quakeworld EU and US communities are found on Discord. [5][6]
There is also an automated Twitch channel built by a community member that streams quakeworld 24/7 [6]
[0] https://github.com/QW-Group/ezquake-source
[1] https://www.nquake.com/
[2] https://www.quakeworld.nu/wiki/Overview
[2] https://badplace.eu/
[3] https://hub.quakeworld.nu/
[4] http://discord.quake.world (invite link for QuakeWorld EU Discord)
[5] http://discord.usquake.world (invite link for QuakeWorld US Discord)
[6] https://www.twitch.tv/QuakeWorld
- Arena-FPS, that ceased development
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Hey quys, I finally got Quake working with nQuake+QuakeSpasm (and I'm so happy to finally play it), now how do I fix the stretch?
Definitely don’t do that! It is trivial to build ezquake using source from GitHub: https://github.com/ezQuake/ezquake-source There is good documentation in the Readme on that page.
ironwail
- Quake Brutalist Jam II
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Dear Bethesda, quit teasing and just make it happen already. Y'know you want to.
Late to the party, but, if you get a copy of Quake 1 off GoG and then update that with the Ironwail engine you'll have the most flexible setup ever.
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DOOM 1 & 2: Damn, It's Good to Be Back!
Give ironwail a try. Built off of Quakespasm so all the same features, but with 144fps support and added options to make the game even more authentic.
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What source ports are you using (Windows/Linux)?
Ironwail https://github.com/andrei-drexler/ironwail
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Quake 1 and expansions
Ironwail. The best all-around sourceport for the game, more authentic than the re-release with better mod support and more option customization.
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What's the best way to play Classic Quake
Ironwail. Best all around port.
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Good Source Port where I can play Quake I’s mission expansion packs?
+1 to Ironwail
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Ironwail 0.7.0 released
Download
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Install Ironwail on all the SBC's! (Dietpi)
Head to andrei drexler's ironwail github page and grab a source tarball or zip under 'releases' on the right.
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Need help setting the resolution
If you own the game on GOG, then you should be able to download the remaster version. Otherwise, you should get the old files and use a source port instead. The older version's executables are decades old, and not very compatible with modern OS. Ironwail is a good one. If you can't use it, fall back on Quakespasm.
What are some alternatives?
darkplaces - Mirror of https://gitlab.com/xonotic/darkplaces - The Quake engine that powers Xonotic https://xonotic.org
vkQuake - Vulkan Quake port based on QuakeSpasm
quakespasm - QuakeSpasm -- A modern, cross-platform Quake game engine based on FitzQuake.
vitaQuake - Port of Quake for Playstation Vita
client-linux - nQuake for Linux
Quakespasm - Extra bloaty junk to modernise stuff a bit.
ktx - KTX: a QuakeWorld server modification
darkplaces
mvdsv - MVDSV: a QuakeWorld server
vkQuake2 - id Software's Quake 2 v3.21 with mission packs and Vulkan support (Windows, Linux, macOS, FreeBSD, Raspberry Pi 4)