extreme_bevy VS ggrs

Compare extreme_bevy vs ggrs and see what are their differences.

extreme_bevy

A low-latency multiplayer action game, showcasing how to implement p2p connections and rollback networking in a web browser. (by johanhelsing)

ggrs

GGRS is a reimagination of GGPO, enabling P2P rollback networking in Rust. Rollback to the future! (by gschup)
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extreme_bevy ggrs
1 2
99 482
- -
7.6 7.4
about 1 month ago 4 days ago
Rust Rust
Creative Commons Zero v1.0 Universal GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

extreme_bevy

Posts with mentions or reviews of extreme_bevy. We have used some of these posts to build our list of alternatives and similar projects.

ggrs

Posts with mentions or reviews of ggrs. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing extreme_bevy and ggrs you can also consider the following projects:

bevy-rust-wasm-experiments - 🦀 A small video game developed in Rust with Bevy framework targeting both desktop and WebAssembly (browser)

Backroll - Unity C# Port of GGPO built atop Hourai Networking

matchbox - Painless peer-to-peer WebRTC networking for rust wasm (and native!)

com.fightcade.Fightcade-ARCHIVE - ARCHIVED - go to flathub/com.fightcade.Fightcade

minesweeper

bevy - A refreshingly simple data-driven game engine built in Rust

laminar - A simple semi-reliable UDP protocol for multiplayer games