extreme_bevy
A low-latency multiplayer action game, showcasing how to implement p2p connections and rollback networking in a web browser. (by johanhelsing)
ggrs
GGRS is a reimagination of GGPO, enabling P2P rollback networking in Rust. Rollback to the future! (by gschup)
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extreme_bevy | ggrs | |
---|---|---|
1 | 2 | |
99 | 482 | |
- | - | |
7.6 | 7.4 | |
about 1 month ago | 4 days ago | |
Rust | Rust | |
Creative Commons Zero v1.0 Universal | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
extreme_bevy
Posts with mentions or reviews of extreme_bevy.
We have used some of these posts to build our list of alternatives
and similar projects.
-
Tutorial: Extreme Bevy - Making a p2p web game with rollback netcode
Source code on github
ggrs
Posts with mentions or reviews of ggrs.
We have used some of these posts to build our list of alternatives
and similar projects.
-
"Counter-Strike 2: Moving Beyond Tick Rate"
https://www.gafferongames.com/ (excellent blog) https://github.com/gschup/ggrs (implementation of pvp rollback net code for fighting style games) https://en.m.wikipedia.org/wiki/Dead_reckoning https://en.m.wikipedia.org/wiki/Kalman_filter
-
GGRS 0.1.0 - Rollback Networking in Rust!
Github Crates.io
What are some alternatives?
When comparing extreme_bevy and ggrs you can also consider the following projects:
bevy-rust-wasm-experiments - 🦀 A small video game developed in Rust with Bevy framework targeting both desktop and WebAssembly (browser)
Backroll - Unity C# Port of GGPO built atop Hourai Networking
matchbox - Painless peer-to-peer WebRTC networking for rust wasm (and native!)
com.fightcade.Fightcade-ARCHIVE - ARCHIVED - go to flathub/com.fightcade.Fightcade
minesweeper
bevy - A refreshingly simple data-driven game engine built in Rust
laminar - A simple semi-reliable UDP protocol for multiplayer games