exomind
shotcaller
exomind | shotcaller | |
---|---|---|
5 | 16 | |
58 | 141 | |
- | - | |
9.3 | 7.3 | |
2 days ago | almost 3 years ago | |
TypeScript | Rust | |
Apache License 2.0 | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
exomind
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Ask HN: What is your current side-project?
Is your PDF reader open sourced? It's a feature I'd like to implement at some point in my own personal project (https://github.com/appaquet/exomind)
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What is your “I don't care if this succeeds” project?
I just added a few screenshots in the README: https://github.com/appaquet/exomind
As for the Gmail integration, it is quite crude at the moment. I use it mostly to organize incoming emails, but I still use Gmail to send or reply to my emails. Exomind inbox is synchronized with Gmail, so all emails that you remove from one or the other get removed / archived on the other side. It also supports multiple accounts.
If you are interested to try and not afraid of the rough edges, just let me know. I added Discussions to the GitHub repository.
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Ask HN: What Are You Working On?
Exomind[1], a personal knowledge management tool that takes the form of a unified inbox in which you can have your emails, tasks, notes and bookmarks organized into collections. I have an iOS and a web/electron client at the moment. I plan to eventually add files (blobs), definitions and support extensibility via WASM applications.
Its backend (Exocore[2]) is built on top of a personal / private blockchain and is made from the ground up to be hosted in a semi-decentralized fashion on your own personal devices (your computer, raspberry pi, a cloud instance, etc.)
It has very rough edges, but I'm using it daily to organize my life. It has also been my learning playground to improve my Rust skills over the last two years. If all goes well, I'm a few months away from some kind of tech preview.
[1] https://github.com/appaquet/exomind
shotcaller
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Building Game Features Together: New Release!
As for a project using these, see: https://github.com/amethyst/shotcaller and https://github.com/jojolepro/minigene :)
- Shotcaller micro-input for bot scripts
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Roguelike Tutorial and bracket-lib joins Amethyst
We do indeed intend to be on the lookout for such opportunities for standardization. Our main R&D project in this regard is Shotcaller, which is made with bracket-lib by people who have previously worked with Amethyst Engine.
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Are we game yet? – A guide to the Rust game development ecosystem
https://github.com/amethyst/shotcaller
We’re happy to help any newcomers along on our Discord: https://discord.gg/qvJyTYM
- Initial 5 Leader lineup + pawn completed in Shotcaller
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What is your “I don't care if this succeeds” project?
I’m building a minimalistic, 1v1 MOBA game (Dota/LoL) that’s all about grand strategy at the macro level, like chess. It is designed from scratch to accommodate AI development.
OpenAI gave up after beating 99% of players in a limited version of DOTA2. They essentially just figured out how to out-micro human players. We want to let players play alongside AI assistance, like a racing car driver backed up by their team of mechanics and engineers.
https://github.com/amethyst/shotcaller
- Shotcaller wip art pass for v0.5
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Shotcaller MOBA-game v0.4.0 – New leaders & UI
Make a new 🦹 Leader or 📦 Item!
Make a new 🦹 Leader or 📦 Item!
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Chris “HuK” Loranger's Thoughts on RTSes
I’m working on one such modern RTS game: https://github.com/amethyst/shotcaller
It’s a MOBA-style game that is played 1v1, with the 5 “players” on each side controlled by autonomous bots. This design accommodates AI development as part of the sport, much like a F1 driver and their team of engineers and mechanics.
The game is written in Rust and will use WASM for scripting to accommodate a wide range of languages for both game modding and AI code. While it’s only 1v1 in its initial iteration, I agree that there’s immense value in cooperative and more micro-level play, so we do intend to incrementally move towards that as an alternative game mode.
I’d love to chat more with anyone interested in this particular design or RTS/MOBAs in general. You can find my email on my GitHub.
What are some alternatives?
openmiko - Open source firmware for Ingenic T20 based devices such as WyzeCam V2, Xiaomi Xiaofang 1S, iSmartAlarm's Spot+ and others.
listudy - Listudy - chess training server
VimMode.spoon - Adds vim keybindings to all OS X inputs
DsHidMini - Virtual HID Mini-user-mode-driver for Sony DualShock 3 Controllers
electron-browser-shell - A minimal, tabbed web browser with support for Chrome extensions—built on Electron.
ExtPay - The JavaScript library for ExtensionPay.com — payments for your browser extensions, no server needed.
vopono - Run applications through VPN tunnels with temporary network namespaces
fingine - A personal finance simulation engine in Rust.
Video-Hub-App - Official repository for Video Hub App
TIC-80 - TIC-80 is a fantasy computer for making, playing and sharing tiny games.