eurosound-editor
A .NET program aiming to reimplement the original EuroSound tool by Eurocom. (by eurotools)
Lasp
Low-latency Audio Signal Processing plugin for Unity (by keijiro)
eurosound-editor | Lasp | |
---|---|---|
1 | 4 | |
4 | 1,501 | |
- | - | |
8.3 | 0.0 | |
8 days ago | 5 months ago | |
C# | C# | |
GNU General Public License v3.0 only | The Unlicense |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
eurosound-editor
Posts with mentions or reviews of eurosound-editor.
We have used some of these posts to build our list of alternatives
and similar projects.
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Sound modding in Spyro: A Hero's Tail is now possible! Here's a music mod I made that replaces the music with tracks from the original trilogy.
This is thanks to the great work by jmarti856, who made a re-creation of Eurocom's own tool for creating soundbanks, EuroSound, which has added compatibility for Spyro AHT: https://github.com/eurotools/eurosound-editor
Lasp
Posts with mentions or reviews of Lasp.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-08-27.
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VFX graph experimentation
The audio reactivity uses Keijiros LASP system https://github.com/keijiro/Lasp, the high pass filter controls emission and low pass sends a force from the center of the graph outwards. The audio reactive part still requires a lot of work I don't know much about audio lol. The rest is really just scrolling 3D curl noise.
- Making stuff react to Audio in Unity is a pain, barely any Tutorials/Resources, especially if you want to use Real time Audio from your PC...so I decided to make it work, for everyone, with simple Commands and Scripts to use. When this is finished, everyone who wants to do Audio Visualization, can!
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Does anyone know if/how I can make a audio visualizer like this in unity? Preferably with the visual effect graph. I already can pull the live audio, to get the volume and individual frequencies volumes, to parse in the visualizer for size, or other attributes. Im just not experienced in VFX at all
Lasp
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Application Of Audiovisuals In The Teaching Of
https://github.com/keijiro/Lasp - Low-latency Audio Signal Processing plugin for Unity. This amazing library is free.
What are some alternatives?
When comparing eurosound-editor and Lasp you can also consider the following projects:
EDOPRO-Soundpack - EDOPRO Soundpack - updated by Lahrenheit
UnityCore - A collection of essential game systems for Unity 3D. These generic systems can be applied to any Unity project.
Simple-Unity-Audio-Manager - A decentralized audio playing system for Unity, designed for simplicity and built to scale!
unity-spectrum-analyzer - Audio spectrum analyzer in Unity