Our great sponsors
-
InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
The audio reactivity uses Keijiros LASP system https://github.com/keijiro/Lasp, the high pass filter controls emission and low pass sends a force from the center of the graph outwards. The audio reactive part still requires a lot of work I don't know much about audio lol. The rest is really just scrolling 3D curl noise.
NOTE:
The number of mentions on this list indicates mentions on common posts plus user suggested alternatives.
Hence, a higher number means a more popular project.
Related posts
- Making stuff react to Audio in Unity is a pain, barely any Tutorials/Resources, especially if you want to use Real time Audio from your PC...so I decided to make it work, for everyone, with simple Commands and Scripts to use. When this is finished, everyone who wants to do Audio Visualization, can!
- Does anyone know if/how I can make a audio visualizer like this in unity? Preferably with the visual effect graph. I already can pull the live audio, to get the volume and individual frequencies volumes, to parse in the visualizer for size, or other attributes. Im just not experienced in VFX at all
- Application Of Audiovisuals In The Teaching Of
- Released my first project as a solo dev today! It’s a VR DJ app which includes a Unity SDK to create your own audio reactive environments.
- How to create those visuals in a game engine? It’s a 3D spectrograph of an audio