etherealengine
AUXL
etherealengine | AUXL | |
---|---|---|
11 | 7 | |
692 | 13 | |
0.7% | - | |
9.9 | 8.9 | |
7 days ago | about 2 months ago | |
TypeScript | JavaScript | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
etherealengine
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frameworks - aframe vs babylon vs others?
If you want a full engine, check out Ethereal Engine. You can get it open source for local dev at https://github.com/etherealengine/etherealengine or get a hosted version at www.etherealengine.com.
- Having trouble deciding on a stack?
- We've been building Web AR worlds on the Quest 2 in preparation for the Quest Pro - Please try and give us feedback! - https://xrti.me
- To the Open Web Metaverse! In response to Meta Connect we thought of sharing something we’ve been working on with Augmented Reality WebXR immersive eCommerce (iCommerce) with a Virtual Reality Brand Expert
- The metaverse is interoperable game asset standards and frameworks, I'm working with other indie devs and a few small studios to build a common toolbox as an open code collective. Would you join?
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Platform to showcase walkable 3D worlds on browser.
It’s not a hosted platform, but it includes all the stuff you need to host your own metaverse: https://github.com/XRFoundation/XREngine
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How do you spot a fully decentralized Metaverse project?
If you're looking for a vague promise to open source then Tiluf is the one for you. Otherwise have a look at https://github.com/XRFoundation/XREngine
- XREngine – open-source WebGL Metaverse Engine
- self-taught, hobbyst programmer/designer looking to participate on a project
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Come build an open source metaverse with us!
Here's the code: https://github.com/XRFoundation/XREngine
AUXL
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Ask HN: Favorite Game Engine?
I tried a bunch of the popular game engines and none of them really clicked for me. It wasn't until I found A-Frame and Three.js (which isn't an engine at all, but a Web 3D XR VR AR Renderer) that had an Entity-Component Architecture with a foss eco system of components that you could mix and match then things started making more sense.
So did I cleverly use all these freely built components to make the greatest XR experience ever? Nah, I decided to re-invent the wheel and do everything myself :). I do enjoy the challenge and freedom to build my own ultimate tool though and I know it's not likely others will use it, but I did release it under GPL3 anyways. It has a wiki (slightly outdated atm :)), starter script and some examples too.
It's pretty fun as both a learning/practice experience and actually be able to use it for various builds. Makes it even easier to prototype XR ideas which I love. I am currently wrapping v0.3 which has added tons of improvements, although it's not exactly ready for release, if anyone feels like checking it out I added some links as ref...
AUXL (A-Frame UX Library) v0.3 repo --> https://github.com/Minty-Crisp/AUXL
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Web XR Javascript Engine : A-Frame UX Library (AUXL) v0.2 Released!
Get started building your own AUXL XR experiences with the guide here --> (https://github.com/Minty-Crisp/AUXL/wiki/Getting-Started-with-AUXL)
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AUXL (A-Frame UX Library) - An engine to help create more interesting and dynamic XR scenes with A-Frame
View the repo here --> https://github.com/Minty-Crisp/AUXL
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VR for architects
I'm actually working on an advanced engine for A-Frame which most likely is overkill for your current needs, but maybe in the future if you wanted more interaction, movement and scene features it may interest you. https://github.com/Minty-Crisp/AUXL
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Having trouble deciding on a stack?
I myself hope to create lots and lots of interesting Web XR experiences using A-Frame specifically, so much so that I started creating my own foss A-Frame UX Library engine to make it easier to do so. It's called AUXL and you can check out the repo with a basic in-progress example here -> https://github.com/Minty-Crisp/AUXL . I am still fine tuning the basic v0.1 release with more testing and polishing, but plan on building out normal web site like scenarios as well as a mini Hidden Object Puzzler and Visual Novel experience to help stress test the system looking for improvements. A wiki will come later as well, but if you are interested in playing with it feel free to hit me up with any questions about it and I can help you get started.
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Webxr and aframe
I'm still polishing the initial version v0.1 and no wiki just yet, but if you have any questions hit me up or are interested in contributing I'd be happy for the assistance. https://github.com/Minty-Crisp/AUXL
What are some alternatives?
BabylonJS - Babylon.js is a powerful, beautiful, simple, and open game and rendering engine packed into a friendly JavaScript framework.
upbge - UPBGE, the best integrated game engine in Blender
model-viewer - Easily display interactive 3D models on the web and in AR!
Obsidian - A community continuation of the OBLIGE Level Maker, originally by Andrew Apted, combined with ObAddon.
Godot - Godot Engine – Multi-platform 2D and 3D game engine
react-xr - 🤳 VR/AR with react-three-fiber
dicebear - DiceBear is an avatar library for designers and developers. 🌍
Pygame - 🐍🎮 pygame (the library) is a Free and Open Source python programming language library for making multimedia applications like games built on top of the excellent SDL library. C, Python, Native, OpenGL.
ipyvolume - 3d plotting for Python in the Jupyter notebook based on IPython widgets using WebGL
blitz3d
webxr-samples - Samples to demonstrate use of the WebXR Device API
love - LÖVE is an awesome 2D game framework for Lua.