et3400
PSXPackager
et3400 | PSXPackager | |
---|---|---|
1 | 16 | |
8 | 200 | |
- | - | |
10.0 | 7.3 | |
over 3 years ago | 3 months ago | |
C++ | C# | |
BSD 3-clause "New" or "Revised" License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
et3400
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How Can I filter properties like the State, which can be DEVICE_STATE_DISABLED, DEVICE_STATE_UNPLUGGED?
https://github.com/RupertAvery/et3400 (Microprocessor emulator written in C++)
PSXPackager
- What do YOU use C# for in the real world?
- Ultimate ROM File Compression Guide (CHD, PBP, and RVZ) - RGC
- Need ideas for side project to learn WPF
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How Can I filter properties like the State, which can be DEVICE_STATE_DISABLED, DEVICE_STATE_UNPLUGGED?
https://github.com/RupertAvery/PSXPackager (ported from popstation C++)
- What are some projects people could make that they would personally use?
- Changing Disk PSX (using an eboot, Onion OS)[Novice user]
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Adding PSX .bin/.cue
You may also want to consider converting your bin/cues to pbps, that way you can keep your collection tidy to one file per game, save space since pbps are compressed, and have emulators load the games quickly, since pbp is a special format that doesn't have to be uncompressed to be loaded by the emulators. See: https://github.com/RupertAvery/PSXPackager/releases
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PS1 ROMs
I feel you my man. I used this tool to convert my isos to pbp, the format needed: https://github.com/RupertAvery/PSXPackager/releases/tag/v1.5.1
- PSX2PSP ISO Romsets?
- Looking for intermediate projects
What are some alternatives?
Fami - A fast Nintendo Famicom/NES emulator with audio written in C#
Mono - Mono open source ECMA CLI, C# and .NET implementation.
Jellyfin - The Free Software Media System
Ryujinx - Experimental Nintendo Switch Emulator written in C#
OpenRA - Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
et3400-emu - A Heathkit ET-3400 Emulator written in C#
SparseBitsets - A pure C# implementation of sparse bitsets
DiffusionToolkit - Metadata-indexer and Viewer for AI-generated images
CS64 - A Commodore 64 emulator written in C#
MemoScope.Net - Dump and analyze .Net applications memory ( a gui for WinDbg and ClrMd )
Bitwarden - The core infrastructure backend (API, database, Docker, etc).