esp32-doom VS doomgeneric

Compare esp32-doom vs doomgeneric and see what are their differences.

esp32-doom

A proof-of-concept port of PrBoom to the ESP32. Needs psram hardware. (by espressif)
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esp32-doom doomgeneric
13 21
236 1,699
8.1% 2.8%
0.0 6.6
about 2 years ago 8 days ago
C++ C
- GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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esp32-doom

Posts with mentions or reviews of esp32-doom. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-05.

doomgeneric

Posts with mentions or reviews of doomgeneric. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2025-02-07.
  • Run Doom on Google Sheets
    2 projects | news.ycombinator.com | 7 Feb 2025
    https://github.com/ozkl/doomgeneric

    all you have to do, according to the readme, is implement five functions in the linked project to get doom on your chosen platform.

  • Show HN: Doom (1993) in a PDF
    6 projects | news.ycombinator.com | 12 Jan 2025
    I made a Doom source port that runs within a PDF file.

    I was inspired by the recent HN post about Tetris in a PDF (https://news.ycombinator.com/item?id=42645218) and I wondered if I could get Doom to run using a similar method.

    It turns out that old versions of Emscripten can compile C to asm.js code that will happily run inside the limited JS runtime of the PDF engine. I used the doomgeneric (https://github.com/ozkl/doomgeneric) fork of the original Doom source, as that made writing the IO fairly easy. All I had to do was implement a framebuffer and keyboard inputs.

    Unlike previous interactive PDF demos, the output for DoomPDF is achieved by creating a text field for each row of pixels in the screen, then setting their contents to various ASCII characters. This gives me a 6 color monochrome display, that can be updated reasonably quickly (80ms per frame).

    The source code is available at: https://github.com/ading2210/doompdf

    Note that this PDF can only run in Chromium-based browsers that use the PDFium engine.

  • Doom-htop: The classic DOOM game over htop
    4 projects | news.ycombinator.com | 21 Apr 2024
    But as was written somewhere else in the comments and as I wrote myself in the README, the hard work of making Doom more portable was done by the incredible project doom-generic which I forked: https://github.com/ozkl/doomgeneric
  • What functions need to be changed when porting?
    1 project | /r/itrunsdoom | 2 Mar 2023
  • Doomgeneric: Make porting Doom easier
    1 project | /r/patient_hackernews | 23 Jan 2023
    1 project | /r/programming | 23 Jan 2023
    1 project | /r/hackernews | 23 Jan 2023
  • Doomgeneric: Make Porting Doom Easier
    1 project | /r/hypeurls | 23 Jan 2023
    4 projects | news.ycombinator.com | 23 Jan 2023
  • Retrogame INSIDE a Godot game?
    2 projects | /r/godot | 14 Jan 2023
    It can surely be implemented with a GDNative add-on (3.x) or GDExtension (4.0). Someone on the Godot Contributors Chat is looking into integrating doomgeneric with GDNative, so you can play Doom within Godot :)

What are some alternatives?

When comparing esp32-doom and doomgeneric you can also consider the following projects:

doom-nano - A 3d raycast engine for Arduino

doom-sokol - Doom (shareware) ported to the Sokol headers.

st7789_mpy - Fast MicroPython driver for ST7789 display module written in C

Craft - A simple Minecraft clone written in C using modern OpenGL (shaders).

esp32-gameboy - ESP32 Gameboy emulation based on Arduino

bareDOOM - DOOM ported to run within the barebox bootloader

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Are you a developer or a data analyst? Share your thoughts about your coding tools in our short survey and get a chance to win prizes!
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