esp32-doom
doomgeneric
esp32-doom | doomgeneric | |
---|---|---|
13 | 21 | |
236 | 1,699 | |
8.1% | 2.8% | |
0.0 | 6.6 | |
about 2 years ago | 8 days ago | |
C++ | C | |
- | GNU General Public License v3.0 only |
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esp32-doom
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Doomscroller.xyz
Since it looks to be built on the ESP32 platform, the answer is likely yes (but you'd need a display...) https://github.com/espressif/esp32-doom
I think actually there are a couple of DOOM ports for the platform.
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M5Stack Cardputer – A $30 card-sized ESP32-S3 computer with display and keyboard
My most pressing question is, can it play Doom?
There seems to be a port for ESP32 [0] and Arduino Nano does play it [1], so maybe?
[0]: https://github.com/espressif/esp32-doom
[1]: https://m5stack.hackster.io/naveenbskumar/yes-arduino-nano-e...
- Doom on CyberPi
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Just picked these up from sams club, I will try to get Doom running on it
Perhaps try this: https://github.com/espressif/esp32-doom
- Request Tutorial on loading DOOM on ESP32!
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T-Watch-Keyboard-C3: a device that looks like a miniature PC replica comprised of an ESP32-C3 powered keyboard, and the TTGO T-Watch ESP32 programmable device with a 1.54-inch touchscreen display
should be fine, yeah
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DOOM! on the #emfcamp TiDAL badge
There is a port of DOOM for an ESP32, proving that it can be done, however I have added additional constraints on myself as follows:
- Update on my WiFi Game Boy cartridge: It can now stream video. (ESP8266)
- hey i am planning to do doom on arduino but my file is not supported, if anyone here knows anything about an arduino compatible doom file please let me know
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Neil's Technical Review: How I hacked an office telephone to play DOOM
Now all we need for DOOM everywhere is to make the memory management more portable. It's still difficult to port DOOM to microcontrollers like the ESP32 and ARM Cortex-M and RISC-V, which are easily fast enough to run it but which have much less RAM than a 90's PC (128-512K vs 4MB). But they can use external RAM via SPI which is very cheap for 4 or 8 MB, and while that is slower than 90's DRAM because of the serial protocol it should be good enough with a very simple cacheing strategy?
doomgeneric
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Run Doom on Google Sheets
https://github.com/ozkl/doomgeneric
all you have to do, according to the readme, is implement five functions in the linked project to get doom on your chosen platform.
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Show HN: Doom (1993) in a PDF
I made a Doom source port that runs within a PDF file.
I was inspired by the recent HN post about Tetris in a PDF (https://news.ycombinator.com/item?id=42645218) and I wondered if I could get Doom to run using a similar method.
It turns out that old versions of Emscripten can compile C to asm.js code that will happily run inside the limited JS runtime of the PDF engine. I used the doomgeneric (https://github.com/ozkl/doomgeneric) fork of the original Doom source, as that made writing the IO fairly easy. All I had to do was implement a framebuffer and keyboard inputs.
Unlike previous interactive PDF demos, the output for DoomPDF is achieved by creating a text field for each row of pixels in the screen, then setting their contents to various ASCII characters. This gives me a 6 color monochrome display, that can be updated reasonably quickly (80ms per frame).
The source code is available at: https://github.com/ading2210/doompdf
Note that this PDF can only run in Chromium-based browsers that use the PDFium engine.
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Doom-htop: The classic DOOM game over htop
But as was written somewhere else in the comments and as I wrote myself in the README, the hard work of making Doom more portable was done by the incredible project doom-generic which I forked: https://github.com/ozkl/doomgeneric
- What functions need to be changed when porting?
- Doomgeneric: Make porting Doom easier
- Doomgeneric: Make Porting Doom Easier
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Retrogame INSIDE a Godot game?
It can surely be implemented with a GDNative add-on (3.x) or GDExtension (4.0). Someone on the Godot Contributors Chat is looking into integrating doomgeneric with GDNative, so you can play Doom within Godot :)
What are some alternatives?
doom-nano - A 3d raycast engine for Arduino
doom-sokol - Doom (shareware) ported to the Sokol headers.
st7789_mpy - Fast MicroPython driver for ST7789 display module written in C
Craft - A simple Minecraft clone written in C using modern OpenGL (shaders).
esp32-gameboy - ESP32 Gameboy emulation based on Arduino
bareDOOM - DOOM ported to run within the barebox bootloader